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General Tabletop Discussion
*TTRPGs General
Restrictions vs. Everything Goes
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<blockquote data-quote="memesis" data-source="post: 620035" data-attributes="member: 9039"><p>It's best to run the campaign as you see fit. If a player dislikes your treatment of some given aspect of the game, hand him the DMG and offer to let him run for a session or two, if the other players want to try out his ideas. </p><p></p><p>This can go in a few directions. The first (and most probable given your description) is that he may bring in an NPC with whatever feat/PrC/spell/late-model automobile you banned from your game. If this happens and the NPC shows up the PCs, then he's hopefully just learned a lesson. Another possibility is for you or some other player to bring in the restricted class/feat/whatsit and let him see how it performs, without disrupting the regular campaign.</p><p></p><p>Another slightly more confrontational approach is to simply explain your reasons for the ban. "I consider this unbalanced, but I am willing to tone down its power level if you let me know which parts of it you are most interested in playing". If he actually comes through with some element of the class/whatever that sounds interesting, consider allowing a modified version of it. But I wouldn't fold, just because a player says "it's official Wizards material".</p></blockquote><p></p>
[QUOTE="memesis, post: 620035, member: 9039"] It's best to run the campaign as you see fit. If a player dislikes your treatment of some given aspect of the game, hand him the DMG and offer to let him run for a session or two, if the other players want to try out his ideas. This can go in a few directions. The first (and most probable given your description) is that he may bring in an NPC with whatever feat/PrC/spell/late-model automobile you banned from your game. If this happens and the NPC shows up the PCs, then he's hopefully just learned a lesson. Another possibility is for you or some other player to bring in the restricted class/feat/whatsit and let him see how it performs, without disrupting the regular campaign. Another slightly more confrontational approach is to simply explain your reasons for the ban. "I consider this unbalanced, but I am willing to tone down its power level if you let me know which parts of it you are most interested in playing". If he actually comes through with some element of the class/whatever that sounds interesting, consider allowing a modified version of it. But I wouldn't fold, just because a player says "it's official Wizards material". [/QUOTE]
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