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Community
General Tabletop Discussion
*TTRPGs General
Restrictions vs. Everything Goes
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<blockquote data-quote="Psion" data-source="post: 625327" data-attributes="member: 172"><p>My opinin here is that the DM should optimally be a benevolent dictator. The DM has to come up with the world, and the world is best, IMO, when he can create and maintain a consistent world concept. At the same time, not every little corner of the world is fleshed out, so the DM should be a bit flexible in seeing how character concepts that involve non-core rules could be fit into the game.</p><p></p><p>In my game, I have a list of "approved PrCs" that are as much for creating player interest in consistent concepts as it is restricting. The list is not considered absolute or exhaustive, but if a PrC in a product I have is not on the list, there is probably a reason. I will consider prestige classes not on the list, but very likely I will have to tweak it for balance, concept, or both.</p><p></p><p>Spells and feats are similar, but have no specific list. More or less, I allow all core, cap, or builder book feats and spells with a few exceptions, but require GM permission for anything not in core, cap, or builder books.</p><p></p><p>Skills I take a hard line on. If a new skill does not fit into the "cascade" skill categories (craft, profession, and knowledge), I am probably not going to allow it. Further, I limit even the categorical skills by a specialty rule (basically, each rank in one of those skills gives you one specialty; if you have a task in a specialty, you get a bonus if you have the specialty, a penalty if you do not); new categories are usually tucked in as specialties to prevent "skill proliferation."</p><p></p><p>When considering player desired, I generally try to be flexible and see how a character concept can fit. For example, I had a PC who wanted to play a lizardfolk fighter/sorcerer, but wanted to split his levels. I beleive in the 20% rule for various reasons, so did not just want to circumvent it. Instead, I contemplated a few lizard man tribes in my world that might have sorcerer as a preferred class instead of druid.</p></blockquote><p></p>
[QUOTE="Psion, post: 625327, member: 172"] My opinin here is that the DM should optimally be a benevolent dictator. The DM has to come up with the world, and the world is best, IMO, when he can create and maintain a consistent world concept. At the same time, not every little corner of the world is fleshed out, so the DM should be a bit flexible in seeing how character concepts that involve non-core rules could be fit into the game. In my game, I have a list of "approved PrCs" that are as much for creating player interest in consistent concepts as it is restricting. The list is not considered absolute or exhaustive, but if a PrC in a product I have is not on the list, there is probably a reason. I will consider prestige classes not on the list, but very likely I will have to tweak it for balance, concept, or both. Spells and feats are similar, but have no specific list. More or less, I allow all core, cap, or builder book feats and spells with a few exceptions, but require GM permission for anything not in core, cap, or builder books. Skills I take a hard line on. If a new skill does not fit into the "cascade" skill categories (craft, profession, and knowledge), I am probably not going to allow it. Further, I limit even the categorical skills by a specialty rule (basically, each rank in one of those skills gives you one specialty; if you have a task in a specialty, you get a bonus if you have the specialty, a penalty if you do not); new categories are usually tucked in as specialties to prevent "skill proliferation." When considering player desired, I generally try to be flexible and see how a character concept can fit. For example, I had a PC who wanted to play a lizardfolk fighter/sorcerer, but wanted to split his levels. I beleive in the 20% rule for various reasons, so did not just want to circumvent it. Instead, I contemplated a few lizard man tribes in my world that might have sorcerer as a preferred class instead of druid. [/QUOTE]
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