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Community
General Tabletop Discussion
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Restrictions vs. Everything Goes
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<blockquote data-quote="Henry" data-source="post: 629315" data-attributes="member: 158"><p>I guess I have to fall in Psion's "benevolent dictator" camp. Lest anyone misconstrue my "It's your game, your rules" recital, I am all for working with someone; however, what do you do, when you CAN'T come to a compromise? Not everything is solved by throwing someone out of a game. Also, not everything can be solved by going separate ways when your group only consists of a few friends who would rather socialize together and play the only game that week they are going to have time to play. Therefore, when the chips are down, SOMEONE has to have final say, and SOMEONE has to have final responsiblity for the enjoyment of all the players.</p><p></p><p>This is also why I said, "free reign to run his own campaign on alternating weeks." Sometimes, a lot of moaning and fussing can be defused JUST by letting the complainer run a game of his own making - especially when it comes into an issue of conflict of style. Even DM I have EVER run into, who I have also played with as PC's, has had no complains about "disallowing this or that character concept." Because they know </p><p></p><p>1) What prep it takes and the active game-day work involved of running a good D&D game, and </p><p></p><p>2) They know what it's like to have a contrary person trying to contradict every word they say.</p><p></p><p>On the other hand, I've still run into some players who have never DM'ed, who get very "fussy" (for lack of a better word) when they can't use their special set of rules. Gaming an RPG is about compromise, but it's also about having the time to play, rather than spend too much time debating rules and special cases.</p></blockquote><p></p>
[QUOTE="Henry, post: 629315, member: 158"] I guess I have to fall in Psion's "benevolent dictator" camp. Lest anyone misconstrue my "It's your game, your rules" recital, I am all for working with someone; however, what do you do, when you CAN'T come to a compromise? Not everything is solved by throwing someone out of a game. Also, not everything can be solved by going separate ways when your group only consists of a few friends who would rather socialize together and play the only game that week they are going to have time to play. Therefore, when the chips are down, SOMEONE has to have final say, and SOMEONE has to have final responsiblity for the enjoyment of all the players. This is also why I said, "free reign to run his own campaign on alternating weeks." Sometimes, a lot of moaning and fussing can be defused JUST by letting the complainer run a game of his own making - especially when it comes into an issue of conflict of style. Even DM I have EVER run into, who I have also played with as PC's, has had no complains about "disallowing this or that character concept." Because they know 1) What prep it takes and the active game-day work involved of running a good D&D game, and 2) They know what it's like to have a contrary person trying to contradict every word they say. On the other hand, I've still run into some players who have never DM'ed, who get very "fussy" (for lack of a better word) when they can't use their special set of rules. Gaming an RPG is about compromise, but it's also about having the time to play, rather than spend too much time debating rules and special cases. [/QUOTE]
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