Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Restrictive DMs and player enjoyment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9134450" data-attributes="member: 6790260"><p>I prefer a GM that is largely open-minded and adaptive. That doesn't mean being vacant, as some like to cast it. Instead, it requires the DM to be willing to say, <em>fully earnest</em>, "Sell me on it." The GM must be willing to accommodate <em>to a point</em>, exactly the same as the player. We achieve our best results when we reach true consensus, where everyone is excited to see the game play out.</p><p></p><p>I have found that every GM that makes a point of being "restrictive" is, as you say, tight-fisted, and rather intransigent, which often has the result of deadening player creativity over time. Players are taught not to do what is creative, but to follow only tried and true methods. Creativity will be met with unwavering opposition or insanely high difficulty (meaning, <em>effectively</em> unwavering opposition with a fig-leaf excuse of "permitting" things) nine times out of ten, so why bother with creative solutions? They're wasted effort with only denial or failure as the result most of the time. Do only what you know will work.</p><p></p><p></p><p>I find the problem is that an unfortunate number of DMs think "a dragonborn, like, at all" is something that must be "forced" into the setting, to say nothing of much more creative stuff.</p><p></p><p>Of course, I'm also of the opinion that a GM that has allowed only <em>one</em> character to feel special has let their players down. I make sure all of my players feel that their characters have something special about them. It doesn't have to make them the center of attention. For example, one of my players is quite shy, roleplay-wise, so his personal stuff is more...well, <em>personal</em>, while still hopefully drawing him further into fun adventures.</p><p></p><p>With GM support, every character concept can sing. Just drill down to what the player really wants, what makes them excited to play, and then find ways to make that happen. If they're truly sincere about those desires, enthusiastic without being abusive, exploitative, or coercive, it will work.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9134450, member: 6790260"] I prefer a GM that is largely open-minded and adaptive. That doesn't mean being vacant, as some like to cast it. Instead, it requires the DM to be willing to say, [I]fully earnest[/I], "Sell me on it." The GM must be willing to accommodate [I]to a point[/I], exactly the same as the player. We achieve our best results when we reach true consensus, where everyone is excited to see the game play out. I have found that every GM that makes a point of being "restrictive" is, as you say, tight-fisted, and rather intransigent, which often has the result of deadening player creativity over time. Players are taught not to do what is creative, but to follow only tried and true methods. Creativity will be met with unwavering opposition or insanely high difficulty (meaning, [I]effectively[/I] unwavering opposition with a fig-leaf excuse of "permitting" things) nine times out of ten, so why bother with creative solutions? They're wasted effort with only denial or failure as the result most of the time. Do only what you know will work. I find the problem is that an unfortunate number of DMs think "a dragonborn, like, at all" is something that must be "forced" into the setting, to say nothing of much more creative stuff. Of course, I'm also of the opinion that a GM that has allowed only [I]one[/I] character to feel special has let their players down. I make sure all of my players feel that their characters have something special about them. It doesn't have to make them the center of attention. For example, one of my players is quite shy, roleplay-wise, so his personal stuff is more...well, [I]personal[/I], while still hopefully drawing him further into fun adventures. With GM support, every character concept can sing. Just drill down to what the player really wants, what makes them excited to play, and then find ways to make that happen. If they're truly sincere about those desires, enthusiastic without being abusive, exploitative, or coercive, it will work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Restrictive DMs and player enjoyment
Top