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General Tabletop Discussion
*Dungeons & Dragons
Restrictive DMs and player enjoyment
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<blockquote data-quote="Reynard" data-source="post: 9134459" data-attributes="member: 467"><p>I think some degree of limitation is healthy for creativity, for both players and GM. And I think that a GM should be free to create as restrictive a setting as they like, but it is on them to pitch that setting to players and get buy in.</p><p></p><p>When it comes to agency and action, though, I think the more permissive the better. I don't mean "the rule of cool must always prevail." Rather I mean that players should have the freedom to choose their own paths. They should follow their characters' motivations and it is incumbent on the GM to answer the questions posed in them seeking their own goals. If the party looks at the GM and says they want to take over the thieves guild even though the GM would rather do a long dungeon crawl, the GM has to shift focus. Player agency is paramount IMO.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9134459, member: 467"] I think some degree of limitation is healthy for creativity, for both players and GM. And I think that a GM should be free to create as restrictive a setting as they like, but it is on them to pitch that setting to players and get buy in. When it comes to agency and action, though, I think the more permissive the better. I don't mean "the rule of cool must always prevail." Rather I mean that players should have the freedom to choose their own paths. They should follow their characters' motivations and it is incumbent on the GM to answer the questions posed in them seeking their own goals. If the party looks at the GM and says they want to take over the thieves guild even though the GM would rather do a long dungeon crawl, the GM has to shift focus. Player agency is paramount IMO. [/QUOTE]
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