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General Tabletop Discussion
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Restrictive DMs and player enjoyment
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<blockquote data-quote="Oofta" data-source="post: 9134740" data-attributes="member: 6801845"><p>Obviously I'm biased on this, but I'd rather have a cohesive world that the DM is enthusiastic about, that has depth and history. I'm okay with kitchen sink worlds like FR, I play in that setting now. But it's kind of bland to me, in a "When everyone's special no one's special" kind of way. I enjoyed the movie Zootopia. I think having dozens of different species in Star Wars and Star Trek make sense to the setting even if many of the assumptions don't make sense scientifically.</p><p></p><p>As long as the DM is up front with what their restrictions are I'm okay with it. Maybe that means no evil characters, or only evil characters. If it's the latter then I'll know it just isn't the game for me and that's okay. There's also more nebulous restrictions or directions, like the DM that runs a light hearted campaign isn't going to be a great place for that emo loner who hates the world. </p><p></p><p>They don't even really have to explain <em>why</em> they have those restrictions because it doesn't really matter, they're the DM. If the DM isn't having fun with their world, if the world doesn't make sense to them then I don't see how they can make it fun or bring it to life for anyone else. If the DM wants to limit sharpshooter with crossbow expertise because one PC tends to outshine the other PCs and it makes combats too difficult to plan, so be it.</p><p></p><p>If you run complete one-off shorter term campaigns in a world built just for that campaign I can see having more flexibility. If I want to come up with a kitchen sink world that makes sense to me, I'll set up a world that's a mystical crossroads with people popping in from different alternate realms on a regular basis. Until then I'd rather have a world with a limited number of species where there is real cultural background and differences, something that gives the species an identity outside of their appearance.</p><p></p><p>What it all comes down to for me is that if the DM ain't happy, ain't nobody happy. Trying to please everyone oftentimes leads to pleasing no one, if a DM has restrictions I don't care for then they may not be the DM for me and that's okay.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9134740, member: 6801845"] Obviously I'm biased on this, but I'd rather have a cohesive world that the DM is enthusiastic about, that has depth and history. I'm okay with kitchen sink worlds like FR, I play in that setting now. But it's kind of bland to me, in a "When everyone's special no one's special" kind of way. I enjoyed the movie Zootopia. I think having dozens of different species in Star Wars and Star Trek make sense to the setting even if many of the assumptions don't make sense scientifically. As long as the DM is up front with what their restrictions are I'm okay with it. Maybe that means no evil characters, or only evil characters. If it's the latter then I'll know it just isn't the game for me and that's okay. There's also more nebulous restrictions or directions, like the DM that runs a light hearted campaign isn't going to be a great place for that emo loner who hates the world. They don't even really have to explain [I]why[/I] they have those restrictions because it doesn't really matter, they're the DM. If the DM isn't having fun with their world, if the world doesn't make sense to them then I don't see how they can make it fun or bring it to life for anyone else. If the DM wants to limit sharpshooter with crossbow expertise because one PC tends to outshine the other PCs and it makes combats too difficult to plan, so be it. If you run complete one-off shorter term campaigns in a world built just for that campaign I can see having more flexibility. If I want to come up with a kitchen sink world that makes sense to me, I'll set up a world that's a mystical crossroads with people popping in from different alternate realms on a regular basis. Until then I'd rather have a world with a limited number of species where there is real cultural background and differences, something that gives the species an identity outside of their appearance. What it all comes down to for me is that if the DM ain't happy, ain't nobody happy. Trying to please everyone oftentimes leads to pleasing no one, if a DM has restrictions I don't care for then they may not be the DM for me and that's okay. [/QUOTE]
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