Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Restrictive DMs and player enjoyment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clint_L" data-source="post: 9137779" data-attributes="member: 7035894"><p>I feel like we are talking about two distinct types of DM prescriptiveness here.</p><p></p><p>1. DMs prescribing what content, house rules, etc. will be part of their campaign. I think most of us probably agree that DM's should have wide latitude here, and it is then up to players to decide if this seems like an appealing campaign to join.</p><p></p><p>2. DMs prescribing player choice <em>within</em> the campaign, i.e. by heavily railroading the narrative or refusing to accept player choices that diverge from the DM's preferred outcome. I think most of us would have a problem with the latter. Though the reality is that the DM still retains quite a bit of control by being able to determine what plot elements are available, obvious, etc.</p><p></p><p>I personally prefer to run a fairly "sandbox" style campaign where I present a variety of plot hooks, as well as using some randomly generated encounters and characters, and am entertained by seeing what the players choose to pursue. So I can never really plan that far ahead, and have to be willing to drop plots entirely if the players just aren't interested. I don't mind - whatever they come up with instead is always fun, and those plot points and encounters can always be recycled elsewhere.</p><p></p><p>On the other hand, I am about to run the new <em>Lost Mine of Phandelver</em> campaign for some beginners - I don't normally run entire campaigns out of the box, so I hope they are okay with sticking to that general story arc! Though at least the first part is still fairly sandbox-y.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9137779, member: 7035894"] I feel like we are talking about two distinct types of DM prescriptiveness here. 1. DMs prescribing what content, house rules, etc. will be part of their campaign. I think most of us probably agree that DM's should have wide latitude here, and it is then up to players to decide if this seems like an appealing campaign to join. 2. DMs prescribing player choice [I]within[/I] the campaign, i.e. by heavily railroading the narrative or refusing to accept player choices that diverge from the DM's preferred outcome. I think most of us would have a problem with the latter. Though the reality is that the DM still retains quite a bit of control by being able to determine what plot elements are available, obvious, etc. I personally prefer to run a fairly "sandbox" style campaign where I present a variety of plot hooks, as well as using some randomly generated encounters and characters, and am entertained by seeing what the players choose to pursue. So I can never really plan that far ahead, and have to be willing to drop plots entirely if the players just aren't interested. I don't mind - whatever they come up with instead is always fun, and those plot points and encounters can always be recycled elsewhere. On the other hand, I am about to run the new [I]Lost Mine of Phandelver[/I] campaign for some beginners - I don't normally run entire campaigns out of the box, so I hope they are okay with sticking to that general story arc! Though at least the first part is still fairly sandbox-y. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Restrictive DMs and player enjoyment
Top