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Restrictive DMs and player enjoyment
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<blockquote data-quote="HaroldTheHobbit" data-source="post: 9138112" data-attributes="member: 7031679"><p>I may be a relic, but for me it's simple. Me and my table agree in consensus what system and type of campaign to play. I as GM present a bit more detailed campaign concept including relevant frames for characters. You as player make a character that fits the campaign frames. If you have a free floating character concept I try to help you mold it to the campaign frames, but if it can't fit, you play something else and save your character concept for another campaign.</p><p></p><p>Basically, I see it as a core player competence to be able to come up with a fun and interesting character within specific campaign frames, just as players will have lots of expectations on me as a GM. It's part of the give and take in a good roleplaying game where both GM and players must contribute with time and creativity.</p></blockquote><p></p>
[QUOTE="HaroldTheHobbit, post: 9138112, member: 7031679"] I may be a relic, but for me it's simple. Me and my table agree in consensus what system and type of campaign to play. I as GM present a bit more detailed campaign concept including relevant frames for characters. You as player make a character that fits the campaign frames. If you have a free floating character concept I try to help you mold it to the campaign frames, but if it can't fit, you play something else and save your character concept for another campaign. Basically, I see it as a core player competence to be able to come up with a fun and interesting character within specific campaign frames, just as players will have lots of expectations on me as a GM. It's part of the give and take in a good roleplaying game where both GM and players must contribute with time and creativity. [/QUOTE]
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