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General Tabletop Discussion
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Restrictive DMs and player enjoyment
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<blockquote data-quote="Thomas Shey" data-source="post: 9139130" data-attributes="member: 7026617"><p>As I suggested, its a question of buy-in in most cases. If you've got a game that's restrictive, the only time people will have a real issue with that is if they don't understand it is going in (ignoring the people I mentioned who think anything short of full, open-world D&D where you can play anyone and do anything is not an RPG). Most of the cases where people get soggy about restrictions up-front on campaigns are when they don't know about them until they're partly or fully committed.</p><p></p><p>Sometimes people will have issues with it up-front too, but then, sometimes people have issues with choice of game up-front also; that usually has to do with what games are available more than any sort of philosophical example (i.e. where its "play game X/Campaign Y or play nothing").</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9139130, member: 7026617"] As I suggested, its a question of buy-in in most cases. If you've got a game that's restrictive, the only time people will have a real issue with that is if they don't understand it is going in (ignoring the people I mentioned who think anything short of full, open-world D&D where you can play anyone and do anything is not an RPG). Most of the cases where people get soggy about restrictions up-front on campaigns are when they don't know about them until they're partly or fully committed. Sometimes people will have issues with it up-front too, but then, sometimes people have issues with choice of game up-front also; that usually has to do with what games are available more than any sort of philosophical example (i.e. where its "play game X/Campaign Y or play nothing"). [/QUOTE]
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