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General Tabletop Discussion
*Pathfinder & Starfinder
Restrictive Poly/Metamorph Spells
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<blockquote data-quote="Centaur" data-source="post: 5533578" data-attributes="member: 11822"><p>For the RP factor, I have always wanted some sort of polymorph like ability to occur at lower levels. The trick is to have it exist without giving some sort of heavy advantage to it. A 1st level spell that allows the mage to assume the form of a non-offensive animal, such as a donkey or a crow or such for an extended period would be cool. </p><p></p><p>Another cool factor from an RP viewpoint would be the enemy needing to be extra paranoid about animal spies. now not only are familures potential spies, but almost any wizard or sorcerer, even the welps, could be spies...</p><p></p><p>One variation on the restrictions i had considered would be to make the initial transmutaiton take only 10 minutes while the reversal takes longer. I wanted it to be such that it would have value on a long walk trough the jungle where you found you needed more pack animals all of a sudden etc. etc... but that it would not be convienient to change back easily.</p><p></p><p>I suppose that this spell would be more useful at very low level, but become less usefull at higher levels if polymorph was not removed from the game. the idea need to magify the power of the form while increasing the "inconvienience".</p><p></p><p>A possible variant I had also considered would be that at the conclusion of the initial tranmutaiton, some part of the chrysalis would retain the spell signature. this item would then be needed to be "broken" in order for the spell to be reversed. this mean that either the caster needs to return to the scene, or one of his companions needs to cary this item, making the caster reliant on that party member to reverse the spell at the right time.</p></blockquote><p></p>
[QUOTE="Centaur, post: 5533578, member: 11822"] For the RP factor, I have always wanted some sort of polymorph like ability to occur at lower levels. The trick is to have it exist without giving some sort of heavy advantage to it. A 1st level spell that allows the mage to assume the form of a non-offensive animal, such as a donkey or a crow or such for an extended period would be cool. Another cool factor from an RP viewpoint would be the enemy needing to be extra paranoid about animal spies. now not only are familures potential spies, but almost any wizard or sorcerer, even the welps, could be spies... One variation on the restrictions i had considered would be to make the initial transmutaiton take only 10 minutes while the reversal takes longer. I wanted it to be such that it would have value on a long walk trough the jungle where you found you needed more pack animals all of a sudden etc. etc... but that it would not be convienient to change back easily. I suppose that this spell would be more useful at very low level, but become less usefull at higher levels if polymorph was not removed from the game. the idea need to magify the power of the form while increasing the "inconvienience". A possible variant I had also considered would be that at the conclusion of the initial tranmutaiton, some part of the chrysalis would retain the spell signature. this item would then be needed to be "broken" in order for the spell to be reversed. this mean that either the caster needs to return to the scene, or one of his companions needs to cary this item, making the caster reliant on that party member to reverse the spell at the right time. [/QUOTE]
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