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<blockquote data-quote="tetrasodium" data-source="post: 8071123" data-attributes="member: 93670"><p>Part of the problem is a two part thing.</p><p>First the caveat There are two kinds of rest (short breather and long set down for camp). The original intent was to peg small powers and minor recovery to the short & the big guns/full recovery the long. That was fine.</p><ul> <li data-xf-list-type="ul"> things went screwy when they made classes largely designed to recover from short with fewer uses of the exact same big guns as the long rest classes. They didn't stop there though and created multiclassing options that allowed bridging the gap by using the short rest class to recover the long some to shed the inflexability of the short rest (scorlock) and similar<br /> <br /> There's no difference between a third level fireball cast by by a warlock sorcerer and wizard but the classes are designed like there is and any changes to rests a gm tries to make somehow need to balance the needs of all three against each other as well as scorlock multiclass against all three before you even get into the martials and all the other rules a change could impact.</li> <li data-xf-list-type="ul">Having a short rest generally be able to easily restore half to full or more of full hp (there are tons of ways to make those better) and the same for a long rest forces an unreasonable level of lethality to be needed before anyone is really affected</li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 8071123, member: 93670"] Part of the problem is a two part thing. First the caveat There are two kinds of rest (short breather and long set down for camp). The original intent was to peg small powers and minor recovery to the short & the big guns/full recovery the long. That was fine. [LIST] [*] things went screwy when they made classes largely designed to recover from short with fewer uses of the exact same big guns as the long rest classes. They didn't stop there though and created multiclassing options that allowed bridging the gap by using the short rest class to recover the long some to shed the inflexability of the short rest (scorlock) and similar There's no difference between a third level fireball cast by by a warlock sorcerer and wizard but the classes are designed like there is and any changes to rests a gm tries to make somehow need to balance the needs of all three against each other as well as scorlock multiclass against all three before you even get into the martials and all the other rules a change could impact. [*]Having a short rest generally be able to easily restore half to full or more of full hp (there are tons of ways to make those better) and the same for a long rest forces an unreasonable level of lethality to be needed before anyone is really affected [/LIST] [/QUOTE]
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