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<blockquote data-quote="tetrasodium" data-source="post: 8077906" data-attributes="member: 93670"><p>Your mixing two issues with 5e rests. The first issue is some utter munchkin designed some classes to use long rest class abilities but link their only real limit to how many short rests they can finangle out of the gm & make most of them charisma based casters that synergize to absurd levels. In doing that, they proved why there should not be any "short rest classes". No class should be designed to push for & pine for the five minute work day.</p><p></p><p>The second issue is urgency & where the math of the old rest system comes in & I broke down how the math used to be over <a href="https://www.enworld.org/threads/end-the-5-minute-work-day-by-making-all-classes-work-off-short-rests.674098/post-8068135" target="_blank">here</a> a few days back. Stock 5e gives full of more hp through hit dice on a short rest & some long rest abilities to a couple classes adds in then a long rest recovers all spell slots & all hp plus some hit dice. Back when you regained your level in hp back it didn't require a pit fiend or twenty wolves to sneak up on the party & massively cut into recovery or even reverse it.... Because of that players would either need to make a choice to go back to town or burn tough very expensive consumables to recover quickly. The players knew that so they didn't recklessly charge in without a plan & just face roll through encounters letting death saves absorb huge amounts of damage.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8077906, member: 93670"] Your mixing two issues with 5e rests. The first issue is some utter munchkin designed some classes to use long rest class abilities but link their only real limit to how many short rests they can finangle out of the gm & make most of them charisma based casters that synergize to absurd levels. In doing that, they proved why there should not be any "short rest classes". No class should be designed to push for & pine for the five minute work day. The second issue is urgency & where the math of the old rest system comes in & I broke down how the math used to be over [URL='https://www.enworld.org/threads/end-the-5-minute-work-day-by-making-all-classes-work-off-short-rests.674098/post-8068135']here[/URL] a few days back. Stock 5e gives full of more hp through hit dice on a short rest & some long rest abilities to a couple classes adds in then a long rest recovers all spell slots & all hp plus some hit dice. Back when you regained your level in hp back it didn't require a pit fiend or twenty wolves to sneak up on the party & massively cut into recovery or even reverse it.... Because of that players would either need to make a choice to go back to town or burn tough very expensive consumables to recover quickly. The players knew that so they didn't recklessly charge in without a plan & just face roll through encounters letting death saves absorb huge amounts of damage. [/QUOTE]
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