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General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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<blockquote data-quote="Emberashh" data-source="post: 9006030" data-attributes="member: 7040941"><p>If mana potions are that plentiful then why are we bothering with resource based abilities at all? </p><p></p><p>This kind of cynicism undermines itself when it fails to think more than a step ahead.</p><p></p><p></p><p></p><p>No one said resting can't still be a thing, just not <em>the</em> thing. </p><p></p><p>People need to remember this is still a game, and rests do not (and haven't) made for a better game. In a high fantasy world like we see in most DND settings, potions restoring someone to fighting shape isn't violating anything. </p><p></p><p>Not being able to rest if you're not in a town, or never being in danger no matter what if you're resting, does.</p><p></p><p></p><p></p><p>My idea is you have Mana/Stamina up to some number, and all your abilities cost some amount of this. There is no "recovering" of the abilities themselves, only your energy. </p><p></p><p>The idea that abilities just shut off and can't be used again isn't bad in some cases (daily powers make sense, for ex), but applied unilaterally across all abilities is just contrived. </p><p></p><p></p><p></p><p>In an ideal system, potions would be a last resort to keep fighting. Slow natural recovery works in the interim. </p><p></p><p>As said above, part of the issue it seems some are missing is that doing this means abandoning the notion of spells and abilities and all that being the things that get recovered. Energy is what gets recovered, and players spend it as they please.</p><p></p><p></p><p></p><p>5e is 4e. Its not a coincidence people keep reinventing 4e, because they're just falling into the gaping holes that were dug into 5e to hide what it was.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9006030, member: 7040941"] If mana potions are that plentiful then why are we bothering with resource based abilities at all? This kind of cynicism undermines itself when it fails to think more than a step ahead. No one said resting can't still be a thing, just not [I]the[/I] thing. People need to remember this is still a game, and rests do not (and haven't) made for a better game. In a high fantasy world like we see in most DND settings, potions restoring someone to fighting shape isn't violating anything. Not being able to rest if you're not in a town, or never being in danger no matter what if you're resting, does. My idea is you have Mana/Stamina up to some number, and all your abilities cost some amount of this. There is no "recovering" of the abilities themselves, only your energy. The idea that abilities just shut off and can't be used again isn't bad in some cases (daily powers make sense, for ex), but applied unilaterally across all abilities is just contrived. In an ideal system, potions would be a last resort to keep fighting. Slow natural recovery works in the interim. As said above, part of the issue it seems some are missing is that doing this means abandoning the notion of spells and abilities and all that being the things that get recovered. Energy is what gets recovered, and players spend it as they please. 5e is 4e. Its not a coincidence people keep reinventing 4e, because they're just falling into the gaping holes that were dug into 5e to hide what it was. [/QUOTE]
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Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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