Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 9006493" data-attributes="member: 6799660"><p>What attrition does for a game is gives you something to lose other than the challenge as a whole or your character as a whole. You walk out of a _______ (round of combat, encounter, dungeon) with less <something> than when you entered it. It's one of the most straightforward ways to introduce gradation in outcome (instead of 'you succeeded'/'you failed'/'you failed so hard you lose your character'; you add 'you succeeded but expended resources' and 'you failed despite spending resources'). It also provides a set of codified points* where the player gets to make success-determining decisions (the most straightforward of which being, 'do we press on with the resources we have left?').</p><p><span style="font-size: 9px">*Instances of making important decisions would exist anyways, but are situational and GM-dependent.</span></p><p></p><p>Okay, you did not mention in your original post that potions would be the exception to the norm for how this resource was recovered. It's unsurprising that people did not assume SNR as the primary mechanic. Thing is, if that's the case then we are back to resting as a primary method of returning to full resource reserve. In that case, I don't see how we aren't back to, as you put it, "trying to negotiate for what amount of time we're going to skip for arbitrary reasons." We've just added a bypass method that, again, I don't think the rest of us think is better verisimilitude and we really haven't gotten a compelling case from you for why it is better. Probably because...</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>...because of this.</p><p>Honest question, you do realize that this is the 100% perfect way <u>not</u> to convince anyone of the validity of your position, right? You are <em>declaring</em> other peoples' positions to be in the wrong somehow rather than <em>making the case</em> for it (or better yet, acknowledging their reservations with your proposal and making the case for how your proposal addresses those reservations). Right from the jump, you started with framing hypothetical opposer to your position to be something people think of as inferior/wrong (pearl-clutchers). That set the expectation that the discussion wouldn't be about carefully reasoned and well articulated* points, but about verbal diatribes and brickbats. </p><p><span style="font-size: 9px">*and to be clear, your audience tells you if you have successfully communicated your point.</span></p><p></p><p>Now, it's obvious that a large portion of the thread participants haven't bought into your proposal (at least not as they currently understand it). That isn't going to change by you excoriating people with accusations of trolldom or deliberate obtuseness until everyone just sighs and stops following the thread. So, as advise (take it or leave it as you see fit), I would suggest you instead look to the issues people raise related to your proposal and answer them with succinct cases and clarifications. Even if you do not believe an individual is asking them in good faith, it provides an answer for the third party individual reading the thread who also may have reservations, not understand your positions as you see it, etc. </p><p></p><p>All any of us are tabula rasa on this board. All we have are our words to convince each other of the rightness of our positions or the brilliance of our ideas.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9006493, member: 6799660"] What attrition does for a game is gives you something to lose other than the challenge as a whole or your character as a whole. You walk out of a _______ (round of combat, encounter, dungeon) with less <something> than when you entered it. It's one of the most straightforward ways to introduce gradation in outcome (instead of 'you succeeded'/'you failed'/'you failed so hard you lose your character'; you add 'you succeeded but expended resources' and 'you failed despite spending resources'). It also provides a set of codified points* where the player gets to make success-determining decisions (the most straightforward of which being, 'do we press on with the resources we have left?'). [SIZE=1]*Instances of making important decisions would exist anyways, but are situational and GM-dependent.[/SIZE] Okay, you did not mention in your original post that potions would be the exception to the norm for how this resource was recovered. It's unsurprising that people did not assume SNR as the primary mechanic. Thing is, if that's the case then we are back to resting as a primary method of returning to full resource reserve. In that case, I don't see how we aren't back to, as you put it, "trying to negotiate for what amount of time we're going to skip for arbitrary reasons." We've just added a bypass method that, again, I don't think the rest of us think is better verisimilitude and we really haven't gotten a compelling case from you for why it is better. Probably because... ...because of this. Honest question, you do realize that this is the 100% perfect way [U]not[/U] to convince anyone of the validity of your position, right? You are [I]declaring[/I] other peoples' positions to be in the wrong somehow rather than [I]making the case[/I] for it (or better yet, acknowledging their reservations with your proposal and making the case for how your proposal addresses those reservations). Right from the jump, you started with framing hypothetical opposer to your position to be something people think of as inferior/wrong (pearl-clutchers). That set the expectation that the discussion wouldn't be about carefully reasoned and well articulated* points, but about verbal diatribes and brickbats. [SIZE=1]*and to be clear, your audience tells you if you have successfully communicated your point.[/SIZE] Now, it's obvious that a large portion of the thread participants haven't bought into your proposal (at least not as they currently understand it). That isn't going to change by you excoriating people with accusations of trolldom or deliberate obtuseness until everyone just sighs and stops following the thread. So, as advise (take it or leave it as you see fit), I would suggest you instead look to the issues people raise related to your proposal and answer them with succinct cases and clarifications. Even if you do not believe an individual is asking them in good faith, it provides an answer for the third party individual reading the thread who also may have reservations, not understand your positions as you see it, etc. All any of us are tabula rasa on this board. All we have are our words to convince each other of the rightness of our positions or the brilliance of our ideas. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
Top