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General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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<blockquote data-quote="Emberashh" data-source="post: 9006821" data-attributes="member: 7040941"><p>You...tried?</p><p></p><p>Anyway, as mentioned earlier abilities aren't whats restored. You have energy in the form of Mana and/or Stamina. <em>That</em> is whats restored, and you can spend it however you choose. </p><p></p><p>Passive recovery in this context is slow, meaning you can gain some of this back naturally over time, but to fully restore you either need potions, or need to take a considerable amount of downtime, which means you're not out adventuring, meaning you don't get components or gold to make or acquire potions. </p><p></p><p>You want passive recovery because, it makes sense, but also because without it you're prone to soft-locking people if they can't get potions. </p><p></p><p></p><p></p><p>You didn't answer the question. Did you read past what you quoted or did you not understand what you read? </p><p></p><p></p><p></p><p>I shudder at the state of your table if players need permission to play the game. This reeks of a <em>horrendous</em> GMing attitude. </p><p></p><p></p><p></p><p>Because its contrived, unrealistic, and isn't fun for anyone, including the DM. </p><p></p><p></p><p></p><p>You should read more RPGs. And you're overstating what a game economy has to be anyway. This is less Gazillionaire trader sim and more just good synergy between costs and item rarity.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9006821, member: 7040941"] You...tried? Anyway, as mentioned earlier abilities aren't whats restored. You have energy in the form of Mana and/or Stamina. [I]That[/I] is whats restored, and you can spend it however you choose. Passive recovery in this context is slow, meaning you can gain some of this back naturally over time, but to fully restore you either need potions, or need to take a considerable amount of downtime, which means you're not out adventuring, meaning you don't get components or gold to make or acquire potions. You want passive recovery because, it makes sense, but also because without it you're prone to soft-locking people if they can't get potions. You didn't answer the question. Did you read past what you quoted or did you not understand what you read? I shudder at the state of your table if players need permission to play the game. This reeks of a [I]horrendous[/I] GMing attitude. Because its contrived, unrealistic, and isn't fun for anyone, including the DM. You should read more RPGs. And you're overstating what a game economy has to be anyway. This is less Gazillionaire trader sim and more just good synergy between costs and item rarity. [/QUOTE]
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Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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