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Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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<blockquote data-quote="tetrasodium" data-source="post: 9007267" data-attributes="member: 93670"><p>Yea that's the difference between the old 2e style & 5e. When the GM said <em>"You guys were hoping to rest for ... six hours was it?... the first [dice clatter] 2 went ok, but pretty quick the watch that Alice & bob were taking saw clear that the locals caught your scent & it's not safe to push for more"</em> was just a quick turnaround with <em>"cool so that gives Cindy/Dave that gives you a good chunk of spells back right? like 12 levels worth? Cindy can you use some of that twelve levels worth of spells* healing Alice?". </em></p><p></p><p>Even in 3.x where you needed "a good night's sleep" plus one hour of studying (or mostly similar from class to class/prc) to get spells back & a <a href="https://dnd.arkalseif.info/feats/complete-warrior--61/faster-healing--1084/index.html" target="_blank">level based number of HP per day</a> it wasn't as bad interrupting one because consumables like wands & scrolls were the norm for various unrelated reasons & allowed for scraping along when low at some cost.</p><p></p><p>[spoiler="*The relevant 2e rules"]</p><ul> <li data-xf-list-type="ul">PHB107<br /> "Memorization is not a thing that happens immediately. The wizard must have a clear head gained from a restful night’s sleep and then has to spend time studying his spell books. The amount of study time needed is 10 minutes per level of the spell being memorized. Thus, a 9th-level spell (the most powerful) would require 90 minutes of careful study. Clearly, high-level spellcasters do not lightly change their memorized spells."</li> <li data-xf-list-type="ul">PHB111<br /> "Priests must pray to obtain spells, as they are requesting their abilities from some greater power, be it their deity or some intermediary agent of this power. The conditions for praying are identical to those needed for the wizard’s studying."</li> <li data-xf-list-type="ul">PHB81<br /> " Healing: A character proficient in healing knows how to use natural medicines and basic principles of first aid and doctoring. If the character tends another within one round of wounding (and makes a successful proficiency check), his ministrations restore 1d3 hit points (but no more hit points can be restored than were lost in the previous round). Only one healing attempt can be made on a character per day.<br /> If a wounded character remains under the care of someone with healing proficiency, that character can recover lost hit points at the rate of 1 per day even when traveling or engaging in nonstrenuous activity. If the wounded character gets complete rest, he can recover 2 hit points per day while under such care. Only characters with both healing and herbalism proficiencies can help others recover at the rate of 3 hit points per day of rest. This care does not require a proficiency check, only the regular attention of the proficient character. Up to six patients can be cared for at any time."</li> </ul><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9007267, member: 93670"] Yea that's the difference between the old 2e style & 5e. When the GM said [I]"You guys were hoping to rest for ... six hours was it?... the first [dice clatter] 2 went ok, but pretty quick the watch that Alice & bob were taking saw clear that the locals caught your scent & it's not safe to push for more"[/I] was just a quick turnaround with [I]"cool so that gives Cindy/Dave that gives you a good chunk of spells back right? like 12 levels worth? Cindy can you use some of that twelve levels worth of spells* healing Alice?". [/I] Even in 3.x where you needed "a good night's sleep" plus one hour of studying (or mostly similar from class to class/prc) to get spells back & a [URL='https://dnd.arkalseif.info/feats/complete-warrior--61/faster-healing--1084/index.html']level based number of HP per day[/URL] it wasn't as bad interrupting one because consumables like wands & scrolls were the norm for various unrelated reasons & allowed for scraping along when low at some cost. [spoiler="*The relevant 2e rules"] [LIST] [*]PHB107 "Memorization is not a thing that happens immediately. The wizard must have a clear head gained from a restful night’s sleep and then has to spend time studying his spell books. The amount of study time needed is 10 minutes per level of the spell being memorized. Thus, a 9th-level spell (the most powerful) would require 90 minutes of careful study. Clearly, high-level spellcasters do not lightly change their memorized spells." [*]PHB111 "Priests must pray to obtain spells, as they are requesting their abilities from some greater power, be it their deity or some intermediary agent of this power. The conditions for praying are identical to those needed for the wizard’s studying." [*]PHB81 " Healing: A character proficient in healing knows how to use natural medicines and basic principles of first aid and doctoring. If the character tends another within one round of wounding (and makes a successful proficiency check), his ministrations restore 1d3 hit points (but no more hit points can be restored than were lost in the previous round). Only one healing attempt can be made on a character per day. If a wounded character remains under the care of someone with healing proficiency, that character can recover lost hit points at the rate of 1 per day even when traveling or engaging in nonstrenuous activity. If the wounded character gets complete rest, he can recover 2 hit points per day while under such care. Only characters with both healing and herbalism proficiencies can help others recover at the rate of 3 hit points per day of rest. This care does not require a proficiency check, only the regular attention of the proficient character. Up to six patients can be cared for at any time." [/LIST] [/spoiler] [/QUOTE]
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Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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