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General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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<blockquote data-quote="Bagpuss" data-source="post: 9007329" data-attributes="member: 3987"><p>So no gathering in a dungeon, no gathering in a city, probably no gathering on another plane, even if you are in an area you can gather you have set difficulties and rarity for the terrain type (terrain which the DM decides). Seems the DM still has a huge amount of control over when the players can gather. Where as when the players decide to rest is almost entirely up to them, if the DM says the area is to dangerous to rest in they can retreat to somewhere safer, or cast Rope Trick for a Short Rest, generally you shouldn't be long resting in dangerous situation anyway.</p><p></p><p></p><p></p><p>Show me on the characters sheet where did the nasty DM hurt you.</p><p></p><p>I can see some merit in what you are suggesting but it seems to add a lot of book-keeping and dice rolling for very little significant gain. I mean it is great of a CRPG where a computer takes care of all the mechanics and book keeping but seem overly complex for what it is doing the way you describe it.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 9007329, member: 3987"] So no gathering in a dungeon, no gathering in a city, probably no gathering on another plane, even if you are in an area you can gather you have set difficulties and rarity for the terrain type (terrain which the DM decides). Seems the DM still has a huge amount of control over when the players can gather. Where as when the players decide to rest is almost entirely up to them, if the DM says the area is to dangerous to rest in they can retreat to somewhere safer, or cast Rope Trick for a Short Rest, generally you shouldn't be long resting in dangerous situation anyway. Show me on the characters sheet where did the nasty DM hurt you. I can see some merit in what you are suggesting but it seems to add a lot of book-keeping and dice rolling for very little significant gain. I mean it is great of a CRPG where a computer takes care of all the mechanics and book keeping but seem overly complex for what it is doing the way you describe it. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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