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General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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<blockquote data-quote="Bagpuss" data-source="post: 9007419" data-attributes="member: 3987"><p>So your verisimilitude has you being able to gather whatever you want wherever you want, regardless of if X resource could logically be there... or does it not really matter what resource you are gathering, that are just resource points towards making mana and stamina potions, it could be fungus in one place or troll toe nail clippings in another but they all just make potions?</p><p></p><p></p><p></p><p>Well they can they are the DM, but arbitrarily isn't great. Still I'm sure there are there are situation where gathering wouldn't be possible, like you don't have the time on a forced march, it in a dangerous situation... at which point finding the time to gather seems a lot like finding the time to rest.</p><p></p><p></p><p></p><p>Arbitrarily saying no, isn't a good thing, but it isn't arbitrary to stop rests in the middle of a dangerous environment.</p><p></p><p></p><p></p><p>Arguments which implies it isn't settled thing, it isn't a fact just an opinion. </p><p></p><p></p><p></p><p>Not really, there needs to be some purpose to rolling the maths rocks.</p><p></p><p></p><p></p><p>Adding several extra things to track doesn't seem to be fun for most people, it's why so few people track ammo, or encumbrance or even rations anymore. It's partly why the rest mechanic moved being fully healed, as previously seeing if the party was fully healed was a matter of tracking charges on a Wand of Cure Light Wounds, so you knew when to buy a replacement.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 9007419, member: 3987"] So your verisimilitude has you being able to gather whatever you want wherever you want, regardless of if X resource could logically be there... or does it not really matter what resource you are gathering, that are just resource points towards making mana and stamina potions, it could be fungus in one place or troll toe nail clippings in another but they all just make potions? Well they can they are the DM, but arbitrarily isn't great. Still I'm sure there are there are situation where gathering wouldn't be possible, like you don't have the time on a forced march, it in a dangerous situation... at which point finding the time to gather seems a lot like finding the time to rest. Arbitrarily saying no, isn't a good thing, but it isn't arbitrary to stop rests in the middle of a dangerous environment. Arguments which implies it isn't settled thing, it isn't a fact just an opinion. Not really, there needs to be some purpose to rolling the maths rocks. Adding several extra things to track doesn't seem to be fun for most people, it's why so few people track ammo, or encumbrance or even rations anymore. It's partly why the rest mechanic moved being fully healed, as previously seeing if the party was fully healed was a matter of tracking charges on a Wand of Cure Light Wounds, so you knew when to buy a replacement. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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