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General Tabletop Discussion
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Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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<blockquote data-quote="Willie the Duck" data-source="post: 9010040" data-attributes="member: 6799660"><p>As in, the game states what magic is and how it comes back, and people have no cause to say otherwise (since it's made up either way)? I agree. However, since there is no right or wrong answer, people can readily have a <em>preference</em> about which system they want, and there's not much one can say in response that negates that preference <em>for them</em>. If OP thinks potions make more sense than resting, there is a game world metaphysics which makes it so. </p><p></p><p>Of D&D, yes, and I stand by the position that these changes make more sense with a new RPG than trying to hammer D&D into the shape where this fits. However, I think your skipping over the justification for resting making more sense than resting. Why should the recovery of magical energy match the recovery of physical and mental energy? Why is being associated with video games mean potion recovery is anything other than neutral towards TTRPG applicability? There are cases to be made for each of these, but they need to be made.</p><p><em>Side note: it's often not clear when people use "technically correct, the best kind of correct" whether they realize that the Futurama scene was making fun of people who thought that way. </em></p><p></p><p>Okay, understood. That is your position. Why is that?</p><p></p><p>Yeah, the <em>'you don't have the energy to ______, but you can still run a marathon before you rest'</em> is one of the issues I have with giving martials limited use special moves (counterbalanced by the alternative being magic items or magic users being usually better, or all the other reasons fighters have slowly been accumulating such things). In general I just let it lie, remember that combat is abstracted, and ignore any verisimilitude breaks. Hero System, mentioned above, does better in that you are expending 'Endurance' to do your fancy things, and everything (including running and lifting) uses END. Probably not a good solution for OP, though, as just sitting and resting recovers your whole pool in minutes unless you have the most outlandish character build (incredible END pool, high cost powers, and minimal REC). Slowing everything down enough that anyone would bother with a potion-making system would make regular physical activity too burdensome for anyone without the potions (maybe make special powers be a separate END pool).</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9010040, member: 6799660"] As in, the game states what magic is and how it comes back, and people have no cause to say otherwise (since it's made up either way)? I agree. However, since there is no right or wrong answer, people can readily have a [I]preference[/I] about which system they want, and there's not much one can say in response that negates that preference [I]for them[/I]. If OP thinks potions make more sense than resting, there is a game world metaphysics which makes it so. Of D&D, yes, and I stand by the position that these changes make more sense with a new RPG than trying to hammer D&D into the shape where this fits. However, I think your skipping over the justification for resting making more sense than resting. Why should the recovery of magical energy match the recovery of physical and mental energy? Why is being associated with video games mean potion recovery is anything other than neutral towards TTRPG applicability? There are cases to be made for each of these, but they need to be made. [I]Side note: it's often not clear when people use "technically correct, the best kind of correct" whether they realize that the Futurama scene was making fun of people who thought that way. [/I] Okay, understood. That is your position. Why is that? Yeah, the [I]'you don't have the energy to ______, but you can still run a marathon before you rest'[/I] is one of the issues I have with giving martials limited use special moves (counterbalanced by the alternative being magic items or magic users being usually better, or all the other reasons fighters have slowly been accumulating such things). In general I just let it lie, remember that combat is abstracted, and ignore any verisimilitude breaks. Hero System, mentioned above, does better in that you are expending 'Endurance' to do your fancy things, and everything (including running and lifting) uses END. Probably not a good solution for OP, though, as just sitting and resting recovers your whole pool in minutes unless you have the most outlandish character build (incredible END pool, high cost powers, and minimal REC). Slowing everything down enough that anyone would bother with a potion-making system would make regular physical activity too burdensome for anyone without the potions (maybe make special powers be a separate END pool). [/QUOTE]
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Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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