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General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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<blockquote data-quote="Maxperson" data-source="post: 9010069" data-attributes="member: 23751"><p>For sure and if he had just said in the OP, "This is how I like it, what do you think?" it wouldn't have received the opposition that it did. Instead, though, he came here and basically announced that resting as the recovery method was bad and said that it should be changed for the game into potions.</p><p></p><p>Potions just smacked of convenience which is a necessity in a video game where you are constantly on the go, but doesn't make a lot of sense to me as the primary method of magic energy recovery in a sit down RPG.</p><p></p><p>Yep! Love Futurama. I'm debating binging it again as it has been years since I've watched it.</p><p></p><p>Mainly because if you needed potions to restore magical energy, magic would likely never have been discovered. A little experimentation and your energy would be gone before you could get anything truly right and then it wouldn't come back. Resting should be the primary method of restoration and potions as a secondary and costly method for emergencies could be put into place. </p><p></p><p>Just being able to chug potions, though, makes magic way too potent unless you place an artificial restraint on the number of potions similar to the physical limitations you mention below. That just creates more of that kind of problem, though.</p><p></p><p>Yeah. Some sort of endurance pool where the physical abilities have a set cost. As an arbitrary example, 30 for Action Surge, 5 for a combat maneuver, 10 for indomitable, etc. Perhaps you can't use an ability that costs more than 50% of your remaining stamina, so if you are down to 40 you can't action surge, but could still use indomitable. It makes sense that a big thing you might be too tired for, but can still do some of the less taxing abilities. Who knows. We have the system we have and I don't think it's going anywhere anytime soon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Maxperson, post: 9010069, member: 23751"] For sure and if he had just said in the OP, "This is how I like it, what do you think?" it wouldn't have received the opposition that it did. Instead, though, he came here and basically announced that resting as the recovery method was bad and said that it should be changed for the game into potions. Potions just smacked of convenience which is a necessity in a video game where you are constantly on the go, but doesn't make a lot of sense to me as the primary method of magic energy recovery in a sit down RPG. Yep! Love Futurama. I'm debating binging it again as it has been years since I've watched it. Mainly because if you needed potions to restore magical energy, magic would likely never have been discovered. A little experimentation and your energy would be gone before you could get anything truly right and then it wouldn't come back. Resting should be the primary method of restoration and potions as a secondary and costly method for emergencies could be put into place. Just being able to chug potions, though, makes magic way too potent unless you place an artificial restraint on the number of potions similar to the physical limitations you mention below. That just creates more of that kind of problem, though. Yeah. Some sort of endurance pool where the physical abilities have a set cost. As an arbitrary example, 30 for Action Surge, 5 for a combat maneuver, 10 for indomitable, etc. Perhaps you can't use an ability that costs more than 50% of your remaining stamina, so if you are down to 40 you can't action surge, but could still use indomitable. It makes sense that a big thing you might be too tired for, but can still do some of the less taxing abilities. Who knows. We have the system we have and I don't think it's going anywhere anytime soon. :) [/QUOTE]
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Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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