Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emberashh" data-source="post: 9015900" data-attributes="member: 7040941"><p>Its more or less a catch 22 of which side of the DM screen is being abusive to the other side. Either the DM is abusing his players by interrupting rests or the players are abusing the DM by demanding the benefits of rests even when they aren't reasonable, and even trying to just work with the players doesn't often work because players being able to freely abuse the rest system means combats have to be harder and harder and more frequent to balance it out, which in 5e often just fails even without rest abuse. </p><p></p><p>Thats a pretty big reason for why I think its a better option to just skip it entirely and use a different system for resource recovery that works with what people actually want to play. </p><p></p><p>In a system where survival is fully optional, including the need to sleep, then that establishes a social contract whereby the table recognizes that all aspects of survival are irrelevant to regular gameplay. </p><p></p><p>People in this topic got really livid at the idea of never having to sleep, but its like, ya'll aren't likely tracking food or water, and almost assuredly aren't doing disease, wounds, or navigation, so why the hang up on resting? Its silly and as mentioned previously Im positive its because people misunderstood what I was arguing for and kept hammering in on the point even after it got clarified. </p><p></p><p>But regardless, as also mentioned, in such a system, survival can then be returned, by choice, and reintegrated in a way that works better. The mechanics can be more interesting and interactive at the table, and you can establish recovery rates that correspond to an already balanced game, rather than having to balance the game with them. </p><p></p><p>Its better all around, for people that actually like survival and for the people that don't. The only people who lose something are the people who are weirdly obsessed with what feels like DND, even though DCC is right there and does that job better than 5e does.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9015900, member: 7040941"] Its more or less a catch 22 of which side of the DM screen is being abusive to the other side. Either the DM is abusing his players by interrupting rests or the players are abusing the DM by demanding the benefits of rests even when they aren't reasonable, and even trying to just work with the players doesn't often work because players being able to freely abuse the rest system means combats have to be harder and harder and more frequent to balance it out, which in 5e often just fails even without rest abuse. Thats a pretty big reason for why I think its a better option to just skip it entirely and use a different system for resource recovery that works with what people actually want to play. In a system where survival is fully optional, including the need to sleep, then that establishes a social contract whereby the table recognizes that all aspects of survival are irrelevant to regular gameplay. People in this topic got really livid at the idea of never having to sleep, but its like, ya'll aren't likely tracking food or water, and almost assuredly aren't doing disease, wounds, or navigation, so why the hang up on resting? Its silly and as mentioned previously Im positive its because people misunderstood what I was arguing for and kept hammering in on the point even after it got clarified. But regardless, as also mentioned, in such a system, survival can then be returned, by choice, and reintegrated in a way that works better. The mechanics can be more interesting and interactive at the table, and you can establish recovery rates that correspond to an already balanced game, rather than having to balance the game with them. Its better all around, for people that actually like survival and for the people that don't. The only people who lose something are the people who are weirdly obsessed with what feels like DND, even though DCC is right there and does that job better than 5e does. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
Top