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General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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<blockquote data-quote="Maxperson" data-source="post: 9016243" data-attributes="member: 23751"><p>That would be Gary Gygax. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>1e DMG page 82</p><p></p><p>"Why then the increase in hit points? Because these reflect both the actual physical ability of the character to withstand damage - as indicated by constitution bonuses- and a commensurate increase in such areas as skill in combat and similar life-or-death situations, the "sixth sense" which warns the individual of some otherwise unforeseen events, sheer luck, and the fantastic provisions of magical protections and/or divine protection."</p><p></p><p>My group and I like the Gygax model which is a combination of physical and abstract.</p><p></p><p>"Therefore, let us assume that a character with an 18 constitution will eventually be able to withstand no less than 15 hit points of actual physical damage before being slain, and that perhaps as many as 23 hit points could constitute the physical makeup of a character. The balance of accrued hit points are those which fall into the non-physical areas already detailed. Furthermore, these actual physical hit points would be spread across a large number of levels."</p><p></p><p>Gygax basically assumed that about 25% of hit points were physical. Rather than spread it out, my group just uses up to con score(you may not reach enough hit points for full con until you gain some levels) as the physical make-up of a PC and the rest are the abstract hit points.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9016243, member: 23751"] That would be Gary Gygax. :P 1e DMG page 82 "Why then the increase in hit points? Because these reflect both the actual physical ability of the character to withstand damage - as indicated by constitution bonuses- and a commensurate increase in such areas as skill in combat and similar life-or-death situations, the "sixth sense" which warns the individual of some otherwise unforeseen events, sheer luck, and the fantastic provisions of magical protections and/or divine protection." My group and I like the Gygax model which is a combination of physical and abstract. "Therefore, let us assume that a character with an 18 constitution will eventually be able to withstand no less than 15 hit points of actual physical damage before being slain, and that perhaps as many as 23 hit points could constitute the physical makeup of a character. The balance of accrued hit points are those which fall into the non-physical areas already detailed. Furthermore, these actual physical hit points would be spread across a large number of levels." Gygax basically assumed that about 25% of hit points were physical. Rather than spread it out, my group just uses up to con score(you may not reach enough hit points for full con until you gain some levels) as the physical make-up of a PC and the rest are the abstract hit points. [/QUOTE]
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Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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