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General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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<blockquote data-quote="Indaarys" data-source="post: 9016526" data-attributes="member: 7040941"><p>So...you think not having things like oceans or a gameworld doesn't make for a worse game?</p><p></p><p>Pretty poor attempt at saving face there ngl. You may not be aware of what you're saying but thats not a reason to double down. </p><p></p><p></p><p></p><p>Its what you literally said:</p><p></p><p>"If the existence of one thing that is unrealistic meant that nothing realistic was important or had meaning, we wouldn't have any realism at all for the game. There would be no trees, no oceans, no humans, no anything resembling reality"</p><p></p><p>Again, you may not be aware of what you're actually saying, but that isn't a reason to double down. </p><p></p><p></p><p></p><p>Except the realism angle is only one part of the argument, and is in fact merely supportive. The actual core argument is that the rest system is plain bad and interferes with the game mechanically and narratively. That it also introduces issues with survival and verisimilitude just highlights why the system isn't working and hasn't worked. </p><p></p><p>That, incidentally is also another fallacy. Misplaced emphasis. </p><p></p><p>If you keep having to argue fallaciously perhaps you should just let the topic be as you're clearly too emotionally compromised by my presentation choice to engage it properly.</p></blockquote><p></p>
[QUOTE="Indaarys, post: 9016526, member: 7040941"] So...you think not having things like oceans or a gameworld doesn't make for a worse game? Pretty poor attempt at saving face there ngl. You may not be aware of what you're saying but thats not a reason to double down. Its what you literally said: "If the existence of one thing that is unrealistic meant that nothing realistic was important or had meaning, we wouldn't have any realism at all for the game. There would be no trees, no oceans, no humans, no anything resembling reality" Again, you may not be aware of what you're actually saying, but that isn't a reason to double down. Except the realism angle is only one part of the argument, and is in fact merely supportive. The actual core argument is that the rest system is plain bad and interferes with the game mechanically and narratively. That it also introduces issues with survival and verisimilitude just highlights why the system isn't working and hasn't worked. That, incidentally is also another fallacy. Misplaced emphasis. If you keep having to argue fallaciously perhaps you should just let the topic be as you're clearly too emotionally compromised by my presentation choice to engage it properly. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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