Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emberashh" data-source="post: 9016624" data-attributes="member: 7040941"><p>Nope. He said that removing rests, if we take the realism question as a reason, means we can't have anything else thats "real". </p><p></p><p>That is the definition of a slippery slope. Doing one thing must automatically lead to all these other things because reasons. </p><p></p><p></p><p></p><p>You not being affected by the problem doesn't make it not a problem. </p><p></p><p></p><p></p><p>Its also a matter of consistency. Those things already exist in the game. Should we remove health potions, not just a classic part of countless RPGs over the decades but in 5e specifically one of the few things wortb buying? </p><p></p><p>Obviously the answer is no, so then the question becomes where the "taste" comes in that leads to elaborating on and expanding those already existing game components becomes "silly". </p><p></p><p>Particularly when compared to the alternative which, as Ive said, seeks to elaborate and expand on <em>both</em>. Making survival fully optional means theres design space to do it much better; when it also has to support the gamist side of the game then the design space is constricted. </p><p></p><p>You're not able to go very far with survival when it can't interfere with not just the functional needs of the game, but also the expectations of the player base, most of whom <em>are not</em> playing DND as a survival game. </p><p></p><p>By divorcing survival from the core game, and building up the core as a replacement, then we can have it both ways. Those that want survival can integrate mechanics that have room to be more robust and mechanically interesting, and everyone in turn gets a base game thats better balanced, better functioning, and frankly more fun, which is the entire point. </p><p></p><p>Ive made this point more than once and people continue to ignore it.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9016624, member: 7040941"] Nope. He said that removing rests, if we take the realism question as a reason, means we can't have anything else thats "real". That is the definition of a slippery slope. Doing one thing must automatically lead to all these other things because reasons. You not being affected by the problem doesn't make it not a problem. Its also a matter of consistency. Those things already exist in the game. Should we remove health potions, not just a classic part of countless RPGs over the decades but in 5e specifically one of the few things wortb buying? Obviously the answer is no, so then the question becomes where the "taste" comes in that leads to elaborating on and expanding those already existing game components becomes "silly". Particularly when compared to the alternative which, as Ive said, seeks to elaborate and expand on [I]both[/I]. Making survival fully optional means theres design space to do it much better; when it also has to support the gamist side of the game then the design space is constricted. You're not able to go very far with survival when it can't interfere with not just the functional needs of the game, but also the expectations of the player base, most of whom [I]are not[/I] playing DND as a survival game. By divorcing survival from the core game, and building up the core as a replacement, then we can have it both ways. Those that want survival can integrate mechanics that have room to be more robust and mechanically interesting, and everyone in turn gets a base game thats better balanced, better functioning, and frankly more fun, which is the entire point. Ive made this point more than once and people continue to ignore it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
Top