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General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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<blockquote data-quote="Maxperson" data-source="post: 9016637" data-attributes="member: 23751"><p>Here's the main issue with this thread. Your personal opinion that it is a problem doesn't make it a problem. In all the years here and before this forum on the D&D forum, I don't think I've seen a thread putting forward that resting itself is a problem. This is purely an opinion of yours and not some sort of factual issue.</p><p></p><p>Now I have seen threads about portions of resting like healing 100% with 8 hours of sleep, but that's not a problem with resting itself.</p><p></p><p>Why would we need to remove them? Healing potions work just fine along side the resting mechanics.</p><p></p><p>Maybe fight for an optional system in the 5.5e DMG that gets rid of resting in favor of potions. That way you can enact it for your game just like other people enact the gritty resting and other optional rules.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9016637, member: 23751"] Here's the main issue with this thread. Your personal opinion that it is a problem doesn't make it a problem. In all the years here and before this forum on the D&D forum, I don't think I've seen a thread putting forward that resting itself is a problem. This is purely an opinion of yours and not some sort of factual issue. Now I have seen threads about portions of resting like healing 100% with 8 hours of sleep, but that's not a problem with resting itself. Why would we need to remove them? Healing potions work just fine along side the resting mechanics. Maybe fight for an optional system in the 5.5e DMG that gets rid of resting in favor of potions. That way you can enact it for your game just like other people enact the gritty resting and other optional rules. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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