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General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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<blockquote data-quote="Maxperson" data-source="post: 9016647" data-attributes="member: 23751"><p>Demonstrating for the fourth time now that you didn't understand my argument in the original post OR the context of it. Taking that sentence out of context repeatedly isn't helping your position.</p><p></p><p>There is no consistency and never has been. We don't track going to the bathroom and no edition ever has. By the logic of consistency(not slippery slope) that would mean that we shouldn't track anything, which is of course absurd. We can therefore track one thing and not another without it being a general issue. On a personal scale, tracking or not tracking something could be a personal problem. </p><p></p><p>You mean all the opinions(not facts) surrounding things like getting healed fully around an overnight rest?</p><p></p><p>Why would game balance issues surrounding a ridiculous number of encounters per adventuring day, which by the way would still be present if the game went to potions only, be a resting issue?</p><p></p><p>Game design is also not an objective thing. What a designer believes is great design will be great for some people and horrible for others. I think it's great that you are designing. We need more people out there doing that. However, huge changes to D&D like removing rest mechanics won't ever fly. The feel of the game is too important to the players and therefore the D&D designers. </p><p></p><p>I'm am sincerely curious(and not to rip it apart) to see what sort of optional rule system for potions instead of resting you can come up with. As I said before I'm not at all against it showing up in the DMG as an optional rule to resting.</p><p></p><p>Wow! Please stop with the fallacies. You aren't good at them. </p><p></p><p>I wasn't attacking you there, but merely suggesting that a softer approach is more likely to get positive responses. Coming at the boards hard as if your personal opinion were fact just causes people to butt heads with you, rather than engaging in positive conversation.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9016647, member: 23751"] Demonstrating for the fourth time now that you didn't understand my argument in the original post OR the context of it. Taking that sentence out of context repeatedly isn't helping your position. There is no consistency and never has been. We don't track going to the bathroom and no edition ever has. By the logic of consistency(not slippery slope) that would mean that we shouldn't track anything, which is of course absurd. We can therefore track one thing and not another without it being a general issue. On a personal scale, tracking or not tracking something could be a personal problem. You mean all the opinions(not facts) surrounding things like getting healed fully around an overnight rest? Why would game balance issues surrounding a ridiculous number of encounters per adventuring day, which by the way would still be present if the game went to potions only, be a resting issue? Game design is also not an objective thing. What a designer believes is great design will be great for some people and horrible for others. I think it's great that you are designing. We need more people out there doing that. However, huge changes to D&D like removing rest mechanics won't ever fly. The feel of the game is too important to the players and therefore the D&D designers. I'm am sincerely curious(and not to rip it apart) to see what sort of optional rule system for potions instead of resting you can come up with. As I said before I'm not at all against it showing up in the DMG as an optional rule to resting. Wow! Please stop with the fallacies. You aren't good at them. I wasn't attacking you there, but merely suggesting that a softer approach is more likely to get positive responses. Coming at the boards hard as if your personal opinion were fact just causes people to butt heads with you, rather than engaging in positive conversation. [/QUOTE]
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Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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