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Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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<blockquote data-quote="Bagpuss" data-source="post: 9016872" data-attributes="member: 3987"><p>I'm not sure you've made the point that it is a better survival mechanic.</p><p></p><p>I mean the rest system, might have some flaws for some folks, but it is at least written out as rules, that can be understood, and doesn't take a whole lot of extra book keeping. It has verisimilitude built in because people understand resting to get their breath back, and feeling better afterwards, they understand taking time out to eat, tend wounds, etc.</p><p></p><p>I've yet to see how your proposal will work mechanically, within the existing D&D rules.</p><p></p><p></p><p></p><p>Maybe just provide some bullet points on what you think are the main issues with the current rest system?</p><p></p><p>Is it the "Mother may I?" aspect that is your main contention, or how it can be exploited by players?</p><p></p><p>Oh and thanks for removing the block, I am generally interested in what you are proposing assuming it is an improvement on what we have already, but without clarity I can't currently see why it would be better, what it is trying to fix.</p><p></p><p><strong>Edit: Had a chance to read post #232 </strong>- Ah okay so this isn't for D&D but a whole new game, based on this 7 Dice system? You are planning a game where gathering and crafting are much more integral and important for the game?</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 9016872, member: 3987"] I'm not sure you've made the point that it is a better survival mechanic. I mean the rest system, might have some flaws for some folks, but it is at least written out as rules, that can be understood, and doesn't take a whole lot of extra book keeping. It has verisimilitude built in because people understand resting to get their breath back, and feeling better afterwards, they understand taking time out to eat, tend wounds, etc. I've yet to see how your proposal will work mechanically, within the existing D&D rules. Maybe just provide some bullet points on what you think are the main issues with the current rest system? Is it the "Mother may I?" aspect that is your main contention, or how it can be exploited by players? Oh and thanks for removing the block, I am generally interested in what you are proposing assuming it is an improvement on what we have already, but without clarity I can't currently see why it would be better, what it is trying to fix. [B]Edit: Had a chance to read post #232 [/B]- Ah okay so this isn't for D&D but a whole new game, based on this 7 Dice system? You are planning a game where gathering and crafting are much more integral and important for the game? [/QUOTE]
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Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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