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General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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<blockquote data-quote="SteveC" data-source="post: 9019093" data-attributes="member: 9053"><p>That really is a problem with the adventuring day, and if the levels that are the most common for people to play are also just badly designed in that light, well, there's another problem as well. And putting new players into higher level play is a recipe for disaster: they need time to figure out how to play their characters and how the game works, which is why the first three levels are designed the way they are. I would simply say that the rest mechanic should be designed with that aspect in mind.</p><p></p><p>Rests are a subset of the adventuring day, and that entire mechanic has major issues that should be addressed. It has mechanical issues where low level characters don't have many hit dice and some classes are highly dependent on resting while others ignore it entirely (to name just a couple issues). It also has issues in the fiction where many GMs don't want to give the hour of uninterrupted time the rest requires.</p><p></p><p>These issues are certainly fixable, but require work and rebalancing. And that's where we are now with the revisions to the core happening.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9019093, member: 9053"] That really is a problem with the adventuring day, and if the levels that are the most common for people to play are also just badly designed in that light, well, there's another problem as well. And putting new players into higher level play is a recipe for disaster: they need time to figure out how to play their characters and how the game works, which is why the first three levels are designed the way they are. I would simply say that the rest mechanic should be designed with that aspect in mind. Rests are a subset of the adventuring day, and that entire mechanic has major issues that should be addressed. It has mechanical issues where low level characters don't have many hit dice and some classes are highly dependent on resting while others ignore it entirely (to name just a couple issues). It also has issues in the fiction where many GMs don't want to give the hour of uninterrupted time the rest requires. These issues are certainly fixable, but require work and rebalancing. And that's where we are now with the revisions to the core happening. [/QUOTE]
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Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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