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Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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<blockquote data-quote="Emberashh" data-source="post: 9019105" data-attributes="member: 7040941"><p>No its a problem with class design. You have to keep in mind the context here is that we've addressed (in my previous postd) the adventuring day by accounting for the underlying math and for things it didn't originally include. </p><p></p><p>With those fixes assumed, then an issue of class design becomes purely an issue of class design. The adventuring day in this context is running as it should, and now some other aspect of the game (which was already visibly bad, mind) is problematic. </p><p></p><p></p><p></p><p>Read what I said more closely. The game recommends you skip those levels if your players are not new, and if they are new the books really don't need to tell you not to run them through a gauntlet when they barely know how the funny dice work.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9019105, member: 7040941"] No its a problem with class design. You have to keep in mind the context here is that we've addressed (in my previous postd) the adventuring day by accounting for the underlying math and for things it didn't originally include. With those fixes assumed, then an issue of class design becomes purely an issue of class design. The adventuring day in this context is running as it should, and now some other aspect of the game (which was already visibly bad, mind) is problematic. Read what I said more closely. The game recommends you skip those levels if your players are not new, and if they are new the books really don't need to tell you not to run them through a gauntlet when they barely know how the funny dice work. [/QUOTE]
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General Tabletop Discussion
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Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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