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General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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<blockquote data-quote="Emberashh" data-source="post: 9020140" data-attributes="member: 7040941"><p>I think you're projecting a lot of baggage that isn't actually in that statement; ie, <em>you</em> specifically feel immersion is undervalued if you don't spend X time at certain levels. </p><p></p><p>A single adventuring day can, in fact, take more than one session. In fact, it often should given how much people seem to assume it must take place in just a single session even if its entirely impractical. </p><p></p><p>But the XP values are what they are, and they're the progression rate that was intended. That some may have come along afterwords and used some other progression rate is immaterial; we can't have an objective discussion if we're assuming what amounts to homebrew is taking place at any given table. </p><p></p><p>When the first adventuring day of any campaign, by the rules, automatically levels you to two, and the second day to level 3, <em>clearly</em> these aren't levels you're meant to spend a long time at relative to level 3 and beyond. </p><p></p><p>Whether you take a month to get through that first adventuring day or a single session doesn't really make a difference; you're still going to be spending less time at those levels if you're following the intended leveling rates.</p><p></p><p>And if you're not, then you're not really playing 5e as it was designed so it doesn't really matter.</p><p></p><p>People may have different preferences what Ought to be but that is pretty much irrelevant to what Is.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9020140, member: 7040941"] I think you're projecting a lot of baggage that isn't actually in that statement; ie, [I]you[/I] specifically feel immersion is undervalued if you don't spend X time at certain levels. A single adventuring day can, in fact, take more than one session. In fact, it often should given how much people seem to assume it must take place in just a single session even if its entirely impractical. But the XP values are what they are, and they're the progression rate that was intended. That some may have come along afterwords and used some other progression rate is immaterial; we can't have an objective discussion if we're assuming what amounts to homebrew is taking place at any given table. When the first adventuring day of any campaign, by the rules, automatically levels you to two, and the second day to level 3, [I]clearly[/I] these aren't levels you're meant to spend a long time at relative to level 3 and beyond. Whether you take a month to get through that first adventuring day or a single session doesn't really make a difference; you're still going to be spending less time at those levels if you're following the intended leveling rates. And if you're not, then you're not really playing 5e as it was designed so it doesn't really matter. People may have different preferences what Ought to be but that is pretty much irrelevant to what Is. [/QUOTE]
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Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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