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Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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<blockquote data-quote="Emberashh" data-source="post: 9020284" data-attributes="member: 7040941"><p>Equipment doesn't actually matter in the first place so you are, again, just placing blame on the wrong things. </p><p></p><p>And thats without getting into the fact that you're only <em>now</em> being specific about equipment as being the issue to counter me when I was under the assumption we were speaking in general about high level play. </p><p></p><p></p><p></p><p>Magic items aren't a core part of the game. They're considered optional for a reason, and this is again another clear reason why its so important to have a mutual understanding in what the actual root issue is. </p><p></p><p>None of these issues are a problem with high level play, theyre a problem with those specific systems that either A) are severely underbaked, B) Not intended to be core to the game, or C) both, that then go on to exacerbate an additonally unsupported section of the game. </p><p></p><p>You can't fix a cruddy bread loaf by trying to add salt after its been baked, and especially not when its the yeast you really needed to have in there. </p><p></p><p></p><p></p><p>In other words you develop a weird attitude where you stop taking the game seriously because reasons. </p><p></p><p>In other, other words, <em>may be you just don't like 5e and the game isn't flawed on that basis</em>.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9020284, member: 7040941"] Equipment doesn't actually matter in the first place so you are, again, just placing blame on the wrong things. And thats without getting into the fact that you're only [I]now[/I] being specific about equipment as being the issue to counter me when I was under the assumption we were speaking in general about high level play. Magic items aren't a core part of the game. They're considered optional for a reason, and this is again another clear reason why its so important to have a mutual understanding in what the actual root issue is. None of these issues are a problem with high level play, theyre a problem with those specific systems that either A) are severely underbaked, B) Not intended to be core to the game, or C) both, that then go on to exacerbate an additonally unsupported section of the game. You can't fix a cruddy bread loaf by trying to add salt after its been baked, and especially not when its the yeast you really needed to have in there. In other words you develop a weird attitude where you stop taking the game seriously because reasons. In other, other words, [I]may be you just don't like 5e and the game isn't flawed on that basis[/I]. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Rests should be dropped. Stop conflating survival mechanics with resource recovery.
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