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General Tabletop Discussion
D&D Older Editions
Resuming and Concluding my Epic 4e Campaign
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<blockquote data-quote="darkbard" data-source="post: 8205271" data-attributes="member: 1282"><p>It wasn't until 4E was nearing "the end" of its run that I discovered how amenable it is to player-facing dynamics, especially through the SC, which you seem to have picked up on. As well, the strong thematic elements of Themes, PPs, Ed's, etc and many player-facing fiat powers lend themselves to this kind of play. Add in the "say yes" and "fail forward" principles of 4E GMing and the ease of encounter design, and the system can really shine in a Story Now, player-facing kind of way that many "indie" games before and since do well. But 4E also layers on a tactical and dynamic combat system and complex but personalized PC build system that many other games miss. If you're not already familiar with it, consider checking out Dungeon World, so similar to many of D&D's tropes but with a play agenda and GM principles that can illuminate how to bring 4E even further away from its GM-as-storyteller past (and 5E present) and into a truly collaborative game of fiction building among all participants that the 4E system absolutely supports!</p></blockquote><p></p>
[QUOTE="darkbard, post: 8205271, member: 1282"] It wasn't until 4E was nearing "the end" of its run that I discovered how amenable it is to player-facing dynamics, especially through the SC, which you seem to have picked up on. As well, the strong thematic elements of Themes, PPs, Ed's, etc and many player-facing fiat powers lend themselves to this kind of play. Add in the "say yes" and "fail forward" principles of 4E GMing and the ease of encounter design, and the system can really shine in a Story Now, player-facing kind of way that many "indie" games before and since do well. But 4E also layers on a tactical and dynamic combat system and complex but personalized PC build system that many other games miss. If you're not already familiar with it, consider checking out Dungeon World, so similar to many of D&D's tropes but with a play agenda and GM principles that can illuminate how to bring 4E even further away from its GM-as-storyteller past (and 5E present) and into a truly collaborative game of fiction building among all participants that the 4E system absolutely supports! [/QUOTE]
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