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<blockquote data-quote="Nytmare" data-source="post: 8262426" data-attributes="member: 55178"><p>Sorry if this opens up a can of worms, but the world needs more overcautious people right now. Getting vaccinated makes you less likely to catch and transmit, it doesn't make you immune. Hanging out with other vaccinated people is safer, not safe. </p><p></p><p>My virtual play hasn't involved battlemaps for over a decade, but when it did, I had two cameras set up, one wide shot that showed the people at the table, and one that showed a birds eye view of only the battlemap. The player could bounce between those two views as they wanted. This was pre VTT, but I cobbled together a player's eyes only web page that had our character sheet and power cards on it, along with a synced duplicate of the map I fed to my at-table player monitor that the remote player could move pieces around on to match the video feed. It wasn't perfect but it worked. <a href="http://www.guild.net/~nytmare/dnd/malik/" target="_blank">Malik's Virtual Character Sheet</a></p><p></p><p>As others have said, the audio lag is probably the most annoying thing, we ended up resorting to one person at a time and hand raises so that we weren't always talking over the remote player. The suggestion that the remote player show up ahead of time to iron out any/all of the bugs that are going to pop up is by far the best advice I could give.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 8262426, member: 55178"] Sorry if this opens up a can of worms, but the world needs more overcautious people right now. Getting vaccinated makes you less likely to catch and transmit, it doesn't make you immune. Hanging out with other vaccinated people is safer, not safe. My virtual play hasn't involved battlemaps for over a decade, but when it did, I had two cameras set up, one wide shot that showed the people at the table, and one that showed a birds eye view of only the battlemap. The player could bounce between those two views as they wanted. This was pre VTT, but I cobbled together a player's eyes only web page that had our character sheet and power cards on it, along with a synced duplicate of the map I fed to my at-table player monitor that the remote player could move pieces around on to match the video feed. It wasn't perfect but it worked. [URL="http://www.guild.net/~nytmare/dnd/malik/"]Malik's Virtual Character Sheet[/URL] As others have said, the audio lag is probably the most annoying thing, we ended up resorting to one person at a time and hand raises so that we weren't always talking over the remote player. The suggestion that the remote player show up ahead of time to iron out any/all of the bugs that are going to pop up is by far the best advice I could give. [/QUOTE]
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