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General Tabletop Discussion
*Pathfinder & Starfinder
Resurgence and timing
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<blockquote data-quote="Infiniti2000" data-source="post: 2457686" data-attributes="member: 31734"><p>First of all, you should go find another DM. This DM, from what is just written in your post, seems to relish in DM vs. player conflict. He's not DMing, he's trying to beat the players. For one thing, the DMG is pretty clear as a guideline that you should have traps about CR 10. Assuming you have four PCs, that would be at least 40 sunbeam spells, which is so far about CR 10, it's incalculable.</p><p> </p><p>Other than that, the resurgence should work just fine. Once you're blinded, you cannot be blinded again. However, you still should have rolled all 10 saves because you want to avoid some of the damage, too, right?</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2457686, member: 31734"] First of all, you should go find another DM. This DM, from what is just written in your post, seems to relish in DM vs. player conflict. He's not DMing, he's trying to beat the players. For one thing, the DMG is pretty clear as a guideline that you should have traps about CR 10. Assuming you have four PCs, that would be at least 40 sunbeam spells, which is so far about CR 10, it's incalculable. Other than that, the resurgence should work just fine. Once you're blinded, you cannot be blinded again. However, you still should have rolled all 10 saves because you want to avoid some of the damage, too, right? [/QUOTE]
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Resurgence and timing
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