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General Tabletop Discussion
*Pathfinder & Starfinder
Resurgence and timing
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2458194" data-attributes="member: 5143"><p>Heh. Well, I'll give you he makes some strange decisions now and then.</p><p></p><p>So, Resurgence doesn't work against any instant spells? I haven't read the description in a short while. I guess that might solve a lot of the problem with his "500 finger of death spells" scenario. I think we assumed that the blindness from the spell was a lasting effect and therefore could be gotten rid of using it.</p><p></p><p>However, it still means that the same situation applies in certain other situations as well. Like, it was brought up, if you get hit by 20 ray of enfeeblements in the same round. Making your save against one because of Resurgence wouldn't really get rid of the other ones. Even though they don't stack, they overlap. Normally I don't keep track of how many rays are affecting me, just the highest penalty I have to my strength.</p><p></p><p>So, the question is, does Resurgence just get rid of the effect on you, or does it reverse time back to when you made the save and make the save again, making the rest of the things that happen in the round happen again. I think this is a little bit too complicated to keep track of for one spell.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2458194, member: 5143"] Heh. Well, I'll give you he makes some strange decisions now and then. So, Resurgence doesn't work against any instant spells? I haven't read the description in a short while. I guess that might solve a lot of the problem with his "500 finger of death spells" scenario. I think we assumed that the blindness from the spell was a lasting effect and therefore could be gotten rid of using it. However, it still means that the same situation applies in certain other situations as well. Like, it was brought up, if you get hit by 20 ray of enfeeblements in the same round. Making your save against one because of Resurgence wouldn't really get rid of the other ones. Even though they don't stack, they overlap. Normally I don't keep track of how many rays are affecting me, just the highest penalty I have to my strength. So, the question is, does Resurgence just get rid of the effect on you, or does it reverse time back to when you made the save and make the save again, making the rest of the things that happen in the round happen again. I think this is a little bit too complicated to keep track of for one spell. [/QUOTE]
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