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<blockquote data-quote="Lorehead" data-source="post: 2814373" data-attributes="member: 40086"><p><strong>Spritely Frame</strong></p><p></p><p><strong>Designer’s notes:</strong> This spell, which combines some combat bonuses, some stealth and flight, is tricky to compare with the ones in the core rules. It bears much the same relationship to <em>reduce person</em> as <em>gigantic might</em> does to <em>enlarge person</em>. It’s primarily useful on rogues, or the wizards and sorcerers who cast it, but even a healer might benefit under the right circumstances.</p><p></p><p><strong>Spritely Frame</strong></p><p>Transmutation</p><p><strong>Level:</strong> Drd 6, Sor/Wiz 5</p><p><strong>Components:</strong> V, S, M/DF</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Living, willing creature touched</p><p><strong>Duration:</strong> 1 min./level</p><p></p><p>The subject of this spell becomes a small and agile sprite. Regardless of its original size and shape, it takes on an elfin form, with wings like a dragonfly. It shrinks to the size of a pixie, or even smaller. It is recognizable both as itself and as a sprite.</p><p></p><p>The new sprite’s size, and thus the exact bonuses and penalties from this spell, depend on your caster level and the target’s character level, whichever is smaller. This spell reduces the target to the smallest size it can, unless you choose a larger one.</p><p></p><p>[code]</p><p>Level Size AC/ Hide Grapple Space/ Str Dex Height Weight Flight</p><p>[u] Attack Mod. Mod. Reach Speed[/u]</p><p>10- Small +1 +4 -4 5 ft./5 ft. -4 +4 2½ ft. 30 lb. 60 ft. (Good)</p><p>11 Tiny +2 +8 -8 2½ ft./0 ft. -8 +6 18 in. 6½ lb. 60 ft. (Good)</p><p>13 Dimin. +4 +12 -12 1 ft./0 ft. -12 +8 9 in. 13 oz. 60 ft. (Perfect)</p><p>15 Fine +8 +16 -16 ½ ft./0 ft. * +10 4½ in. 1½ oz. 60 ft. (Perfect)</p><p></p><p>* Reduce to 1</p><p>[/code]</p><p>The new sprite feels comfortable in its body. It knows how to fly and does not become disoriented. Other than that, it keeps its own mind and personality, including its own mental ability scores. It loses any existing natural armor (including enhancement bonuses thereto), racial modifiers to Strength, Dexterity and Constitution, any abilities which require body parts it no longer has, its racial speeds and movement types, and all bonuses and modifiers due to its former size. It then applies the listed ability modifiers, which are size modifiers. These cannot reduce the sprite’s Strength score to less than 1. The sprite keeps all of its other abilities and features, including hit points. It has low-light vision, but not darkvision. It has none of the magical abilities of true fey. Its base speed on the ground is only 15 feet.</p><p></p><p>The subject’s type changes to fey. It gains the augmented subtype based on its original type, and keeps the extraplanar and shapechanger subtypes if it had them, but loses all other subtypes. Incorporeal and gaseous creatures are immune to this spell. A creature with the shapechanger subtype can revert to its natural form as a standard action. The subject is considered both fey and its original race for the purpose of effects that depend on race.</p><p></p><p>This spell reduces (or, possibly, enlarges) all equipment worn or carried by a creature by the same number of steps as the subject (i.e. to the same size category). Equipment which the subject could not wear due to its new shape meld with its body and become non-functional; this includes all suits of armor not designed to accomodate wings. If a Tiny or smaller sprite does wear armor, divide the armor bonus it provides by 2. Melee and projectile weapons affected by this spell deal less damage. Other magical properties are not affected by this spell. Any affected item that leaves the subject’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of enlarged items do not change.</p><p></p><p>Multiple magical effects that increase size do not stack, and an effect that transforms one creature into another makes other such effects irrelevant.</p></blockquote><p></p>
[QUOTE="Lorehead, post: 2814373, member: 40086"] [b]Spritely Frame[/b] [b]Designer’s notes:[/b] This spell, which combines some combat bonuses, some stealth and flight, is tricky to compare with the ones in the core rules. It bears much the same relationship to [i]reduce person[/i] as [i]gigantic might[/i] does to [i]enlarge person[/i]. It’s primarily useful on rogues, or the wizards and sorcerers who cast it, but even a healer might benefit under the right circumstances. [b]Spritely Frame[/b] Transmutation [b]Level:[/b] Drd 6, Sor/Wiz 5 [b]Components:[/b] V, S, M/DF [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Touch [b]Target:[/b] Living, willing creature touched [b]Duration:[/b] 1 min./level The subject of this spell becomes a small and agile sprite. Regardless of its original size and shape, it takes on an elfin form, with wings like a dragonfly. It shrinks to the size of a pixie, or even smaller. It is recognizable both as itself and as a sprite. The new sprite’s size, and thus the exact bonuses and penalties from this spell, depend on your caster level and the target’s character level, whichever is smaller. This spell reduces the target to the smallest size it can, unless you choose a larger one. [code] Level Size AC/ Hide Grapple Space/ Str Dex Height Weight Flight [u] Attack Mod. Mod. Reach Speed[/u] 10- Small +1 +4 -4 5 ft./5 ft. -4 +4 2½ ft. 30 lb. 60 ft. (Good) 11 Tiny +2 +8 -8 2½ ft./0 ft. -8 +6 18 in. 6½ lb. 60 ft. (Good) 13 Dimin. +4 +12 -12 1 ft./0 ft. -12 +8 9 in. 13 oz. 60 ft. (Perfect) 15 Fine +8 +16 -16 ½ ft./0 ft. * +10 4½ in. 1½ oz. 60 ft. (Perfect) * Reduce to 1 [/code] The new sprite feels comfortable in its body. It knows how to fly and does not become disoriented. Other than that, it keeps its own mind and personality, including its own mental ability scores. It loses any existing natural armor (including enhancement bonuses thereto), racial modifiers to Strength, Dexterity and Constitution, any abilities which require body parts it no longer has, its racial speeds and movement types, and all bonuses and modifiers due to its former size. It then applies the listed ability modifiers, which are size modifiers. These cannot reduce the sprite’s Strength score to less than 1. The sprite keeps all of its other abilities and features, including hit points. It has low-light vision, but not darkvision. It has none of the magical abilities of true fey. Its base speed on the ground is only 15 feet. The subject’s type changes to fey. It gains the augmented subtype based on its original type, and keeps the extraplanar and shapechanger subtypes if it had them, but loses all other subtypes. Incorporeal and gaseous creatures are immune to this spell. A creature with the shapechanger subtype can revert to its natural form as a standard action. The subject is considered both fey and its original race for the purpose of effects that depend on race. This spell reduces (or, possibly, enlarges) all equipment worn or carried by a creature by the same number of steps as the subject (i.e. to the same size category). Equipment which the subject could not wear due to its new shape meld with its body and become non-functional; this includes all suits of armor not designed to accomodate wings. If a Tiny or smaller sprite does wear armor, divide the armor bonus it provides by 2. Melee and projectile weapons affected by this spell deal less damage. Other magical properties are not affected by this spell. Any affected item that leaves the subject’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of enlarged items do not change. Multiple magical effects that increase size do not stack, and an effect that transforms one creature into another makes other such effects irrelevant. [/QUOTE]
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