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<blockquote data-quote="Lorehead" data-source="post: 2814384" data-attributes="member: 40086"><p><strong>Monstrous Mien</strong></p><p></p><p>I thought I’d do my take on the disguise variant of <em>polymorph</em> next. This treatment owes much to <em>shadow conjuration</em>.</p><p></p><p><strong>Monstrous Mien</strong></p><p>Illusion (Shadow)</p><p><strong>Level:</strong> Brd 4, Drd 5, Sor/Wiz 4</p><p><strong>Components:</strong> V,S,M,DF</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Willing creature touched, or creatures touched (see text)</p><p><strong>Duration:</strong> 1 hour/level (D)</p><p><strong>Saving Throw:</strong> Will disbelief (if interacted with); varies; see text</p><p><strong>Spell Resistance:</strong> Yes; see text</p><p></p><p>You use material from the Plane of Shadow to shape a quasi-real illusion of one creature. This spell encloses one willing subject inside an illusory shell, with the appearance of any creature with which you are familiar. The shell may be any size, and even smaller than the original subject (who still fits inside the shell, with no ill effect).</p><p></p><p>Because the shell is somewhat real, it has some of the same abilities as the creature it imitates:</p><ul> <li data-xf-list-type="ul">Actual size and shape</li> <li data-xf-list-type="ul">Number of appendages</li> <li data-xf-list-type="ul">Flight (up to 120')</li> <li data-xf-list-type="ul">Other movement types (up to 60')</li> <li data-xf-list-type="ul">Other gross physical qualities</li> </ul><p>The illusion is real enough to interact with the world, but fragile as glass. If the subject either attacks or takes any damage, the shell vanishes instantly. If the shell physically touches a creature with spell resistance, it must overcome that creature’s spell resistance or vanish (you need check only once per creature).</p><p></p><p>You can freely designate the shell’s minor physical qualities (such as hair color, hair texture, and skin color) within the normal ranges for a creature of that kind. The new form’s significant physical qualities (such as height, weight, and gender) are also under your control, but they must fall within the norms for the new form’s kind. You effectively disguise the subject as an average member of the new form’s race. If you use this spell to create a disguise, you get a +10 bonus on your Disguise check.</p><p></p><p>If you also cast this spell on an actual member of the race you wish to imitate, as a secondary target, the illusion you create is even more real. This secondary target must be either willing or helpless, and receives no saving throw (although you must overcome its spell resistance to gain any benefit). You still create only one shell, patterned on the secondary target. Attempting to create this more capable shell requires sapphires worth 200 gp as a material component. Creatures do not get a chance to disbelieve this illusion merely by interacting with it, but only if it gives them some reason to be suspicious. In this case, the shell also can do the following:</p><ul> <li data-xf-list-type="ul">Protect the subject from the second target’s native enviroment, even one as lethal as a strongly negative-dominant plane. This does not grant immunity to any form of attack.</li> <li data-xf-list-type="ul">Translate to and from the creature’s native language, so that the subject sounds like a native speaker</li> <li data-xf-list-type="ul">Trick spells which detect auras into reading the other target’s aura, as <em>misdirection</em></li> <li data-xf-list-type="ul">Grant the creature’s racial skill bonuses</li> <li data-xf-list-type="ul">Touch a creature with spell resistance without the risk of vanishing</li> <li data-xf-list-type="ul">Use illusory versions of the second target’s racial extraordinary, spell-like and supernatural abilities. Such abilities never have any real effect. This use of the spell always gives observers a chance to disbelieve.</li> <li data-xf-list-type="ul">Emulate the second target’s non-magical senses, such as low-light vision and darkvision, by translating them into a form the subject can perceive</li> </ul><p>A creature that succeeds on its save sees the shell as a transparent image superimposed on the subject’s true form.</p><p></p><p><em>Material component:</em> A sapphire, or sapphires worth at least 200 gp.</p></blockquote><p></p>
[QUOTE="Lorehead, post: 2814384, member: 40086"] [b]Monstrous Mien[/b] I thought I’d do my take on the disguise variant of [I]polymorph[/I] next. This treatment owes much to [I]shadow conjuration[/I]. [B]Monstrous Mien[/B] Illusion (Shadow) [B]Level:[/B] Brd 4, Drd 5, Sor/Wiz 4 [B]Components:[/B] V,S,M,DF [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Touch [B]Target:[/B] Willing creature touched, or creatures touched (see text) [B]Duration:[/B] 1 hour/level (D) [B]Saving Throw:[/B] Will disbelief (if interacted with); varies; see text [B]Spell Resistance:[/B] Yes; see text You use material from the Plane of Shadow to shape a quasi-real illusion of one creature. This spell encloses one willing subject inside an illusory shell, with the appearance of any creature with which you are familiar. The shell may be any size, and even smaller than the original subject (who still fits inside the shell, with no ill effect). Because the shell is somewhat real, it has some of the same abilities as the creature it imitates: [list] [*]Actual size and shape [*]Number of appendages [*]Flight (up to 120') [*]Other movement types (up to 60') [*]Other gross physical qualities [/list] The illusion is real enough to interact with the world, but fragile as glass. If the subject either attacks or takes any damage, the shell vanishes instantly. If the shell physically touches a creature with spell resistance, it must overcome that creature’s spell resistance or vanish (you need check only once per creature). You can freely designate the shell’s minor physical qualities (such as hair color, hair texture, and skin color) within the normal ranges for a creature of that kind. The new form’s significant physical qualities (such as height, weight, and gender) are also under your control, but they must fall within the norms for the new form’s kind. You effectively disguise the subject as an average member of the new form’s race. If you use this spell to create a disguise, you get a +10 bonus on your Disguise check. If you also cast this spell on an actual member of the race you wish to imitate, as a secondary target, the illusion you create is even more real. This secondary target must be either willing or helpless, and receives no saving throw (although you must overcome its spell resistance to gain any benefit). You still create only one shell, patterned on the secondary target. Attempting to create this more capable shell requires sapphires worth 200 gp as a material component. Creatures do not get a chance to disbelieve this illusion merely by interacting with it, but only if it gives them some reason to be suspicious. In this case, the shell also can do the following: [list] [*]Protect the subject from the second target’s native enviroment, even one as lethal as a strongly negative-dominant plane. This does not grant immunity to any form of attack. [*]Translate to and from the creature’s native language, so that the subject sounds like a native speaker [*]Trick spells which detect auras into reading the other target’s aura, as [I]misdirection[/I] [*]Grant the creature’s racial skill bonuses [*]Touch a creature with spell resistance without the risk of vanishing [*]Use illusory versions of the second target’s racial extraordinary, spell-like and supernatural abilities. Such abilities never have any real effect. This use of the spell always gives observers a chance to disbelieve. [*]Emulate the second target’s non-magical senses, such as low-light vision and darkvision, by translating them into a form the subject can perceive [/list] A creature that succeeds on its save sees the shell as a transparent image superimposed on the subject’s true form. [I]Material component:[/I] A sapphire, or sapphires worth at least 200 gp. [/QUOTE]
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