Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Resurrected Lore
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lorehead" data-source="post: 2814586" data-attributes="member: 40086"><p><strong>Alternative XP</strong></p><p></p><p>In another thread, I pointed out problems with someone else’s XP rules. I try to avoid doing that without presenting a solution, but this was sufficiently divergent as to need a separate topic.</p><p></p><p>The Coda rules inspired this system. Designers who wish to use an alternative advancement system have my permission to use or adapt this one if they want (and to give credit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), rather than, say, adding 100 to every value.</p><p></p><p>If someone else had this idea already, I’m not aware of it and would appreciate a link.</p><p></p><p>This system is essentially identical to the one in the book, with only a few exceptions. (For example, a 4th-level party which overcomes a CR 11 challenge should receive 14,400 XP under the formula used at every other level, but only receives 12,800. I have not attempted to duplicate any of these oddities.)</p><p></p><p><strong>What's a Level:</strong> For the purposes of these rules, “level” always means effective character level (ECL).</p><p></p><p><strong>Cost to Advance:</strong> Whenever you earn 1,000 experience, you gain a level. You therefore reach second level at 2,000 experience, third level at 3,000 experience and so on.</p><p></p><p><strong>Experience Penalties:</strong> Divide all fixed experience penalties by the character’s level.</p><p></p><p><strong>Story Awards:</strong> Divide all fixed experience awards by the character’s level.</p><p></p><p><strong>Losing a Level:</strong> Characters who lose a level also lose 1,000 experience.</p><p></p><p><strong>Converting to the New Rules:</strong> Subtract the experience cost to reach your level from your total experience. Divide the difference by your level. Add 1,000 experience per level. This is your new experience.</p><p></p><p><strong>Penalties for Multi-Classing:</strong> Don’t use favored classes in a new OGL game. If the game does use these rules, you take a 200 xp penalty for each class that violates them. These penalties stack. They never cause level loss, but they do delay you from reaching higher levels. If you later bring one of your classes back into parity, the penalty for it goes away.</p><p></p><p><strong>Experience Awards by Level:</strong></p><p>Use the following table for all character levels, including levels 1 and 2 and epic levels.</p><p></p><p>Look up the appropriate award for each character who participated in the encounter, based on that character’s level, then divide by the number of characters who participated. Cohorts, animal companions, special mounts and similar allies who advance based on their master’s level do not count as participants or receive experience. Hirelings and other NPCs who participated in the encounter, but not in the party’s decisions, count as half a character and receive half of this reward.</p><p>[code]</p><p>Relative Experience</p><p>Challenge Award</p><p>[u](CR - Level) [/u]</p><p>-8 or less *</p><p> -7 25</p><p> -6 38</p><p> -5 50</p><p> -4 75</p><p> -3 100</p><p> -2 150</p><p> -1 200</p><p> 0 300</p><p> +1 450</p><p> +2 600</p><p> +3 900</p><p> +4 1200</p><p> +5 1800</p><p> +6 2400</p><p> +7 3600</p><p>+8 or more **</p><p>[/code]</p><p> * Creatures such as this are generally too weak to present an appropriate challenge, even in large numbers. If they do present a real challenge due to the structure of the adventure, grant a story award.</p><p> ** Creatures such as this are generally too deadly to present an appropriate challenge. If the party does manage to defeat such an opponent, consider the circumstances before deciding how much of an award to grant. No character may earn enough experience to advance more than one level at a time.</p><p></p><p><strong>Challenge Ratings Below 1:</strong> Treat CR 1/2 as -1, CR 1/3 as -2, and so on.</p></blockquote><p></p>
[QUOTE="Lorehead, post: 2814586, member: 40086"] [b]Alternative XP[/b] In another thread, I pointed out problems with someone else’s XP rules. I try to avoid doing that without presenting a solution, but this was sufficiently divergent as to need a separate topic. The Coda rules inspired this system. Designers who wish to use an alternative advancement system have my permission to use or adapt this one if they want (and to give credit :)), rather than, say, adding 100 to every value. If someone else had this idea already, I’m not aware of it and would appreciate a link. This system is essentially identical to the one in the book, with only a few exceptions. (For example, a 4th-level party which overcomes a CR 11 challenge should receive 14,400 XP under the formula used at every other level, but only receives 12,800. I have not attempted to duplicate any of these oddities.) [b]What's a Level:[/b] For the purposes of these rules, “level” always means effective character level (ECL). [b]Cost to Advance:[/b] Whenever you earn 1,000 experience, you gain a level. You therefore reach second level at 2,000 experience, third level at 3,000 experience and so on. [b]Experience Penalties:[/b] Divide all fixed experience penalties by the character’s level. [b]Story Awards:[/b] Divide all fixed experience awards by the character’s level. [b]Losing a Level:[/b] Characters who lose a level also lose 1,000 experience. [b]Converting to the New Rules:[/b] Subtract the experience cost to reach your level from your total experience. Divide the difference by your level. Add 1,000 experience per level. This is your new experience. [b]Penalties for Multi-Classing:[/b] Don’t use favored classes in a new OGL game. If the game does use these rules, you take a 200 xp penalty for each class that violates them. These penalties stack. They never cause level loss, but they do delay you from reaching higher levels. If you later bring one of your classes back into parity, the penalty for it goes away. [b]Experience Awards by Level:[/b] Use the following table for all character levels, including levels 1 and 2 and epic levels. Look up the appropriate award for each character who participated in the encounter, based on that character’s level, then divide by the number of characters who participated. Cohorts, animal companions, special mounts and similar allies who advance based on their master’s level do not count as participants or receive experience. Hirelings and other NPCs who participated in the encounter, but not in the party’s decisions, count as half a character and receive half of this reward. [code] Relative Experience Challenge Award [u](CR - Level) [/u] -8 or less * -7 25 -6 38 -5 50 -4 75 -3 100 -2 150 -1 200 0 300 +1 450 +2 600 +3 900 +4 1200 +5 1800 +6 2400 +7 3600 +8 or more ** [/code] * Creatures such as this are generally too weak to present an appropriate challenge, even in large numbers. If they do present a real challenge due to the structure of the adventure, grant a story award. ** Creatures such as this are generally too deadly to present an appropriate challenge. If the party does manage to defeat such an opponent, consider the circumstances before deciding how much of an award to grant. No character may earn enough experience to advance more than one level at a time. [b]Challenge Ratings Below 1:[/b] Treat CR 1/2 as -1, CR 1/3 as -2, and so on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Resurrected Lore
Top