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<blockquote data-quote="Lorehead" data-source="post: 2823495" data-attributes="member: 40086"><p>These spells are difficult for me to balance. I appreciate your comments.</p><p></p><p></p><p>No, I thought it'd be best to start at the bottom.</p><p></p><p></p><p>The idea isn't that you make the creature unable to understand anyone, it's that you make the creature unable to understand anyone but you. So, it's a permanent <em>dominate monster</em> that also tries to lock in your control.</p><p></p><p></p><p>High-level <em>polymorph</em> spells can get very tricky, but this one should be all right, I think, if the new form must be weaker. Turning enemies into monsters is a Fantasy staple.</p><p></p><p></p><p>Actually, it's a more limited <em>gate</em> with no XP cost and no control over the character's actions.</p><p></p><p></p><p>I think the result is useful enough to justify the slot, compared to <em>vision</em>, but not so useful as to eclipse actual skill ranks at the same level.</p><p></p><p></p><p>One idea I've been thinking about is suppressing items for a number of rounds equal to your caster level minus the item's caster level. If the item's caster level is equal or greater, roll the dispel check normally. That gives players a reason to still care about their items' caster level.</p><p></p><p></p><p>There's nothing free about it. You prepare the spell, but you still have to supply any components or XP cost.</p><p></p><p>Basically, <em>wish</em> and <em>miracle</em> both allow substitution, and this spell is the equivalent of two levels higher. Thus, I think that being able to prepare a ninth-level spell on demand is balanced.</p><p></p><p></p><p>No, I say that outsiders who don't share your faith are immune. I could change this, but the idea was that they're too set in their ways to be affected.</p><p></p><p></p><p>This is the spell I'm least happy with, because it's very difficult to play. There isn't much guidance for what it does to someone. I'll probably re-write the effects of the spell completely to be more mechanically specific.</p><p></p><p></p><p>No; that's what happens to enemies of your faith who succeed.</p><p></p><p></p><p>No, they're still deeply affected by their experience, but they aren't under any ongoing spell. They've glimpsed the divine.</p><p></p><p></p><p>There isn't any memory wipe. All you need is a dispel plus <em>greater restoration</em>.</p><p></p><p>The negative levels are primarily flavor text. I originally thought that the spell would transform you if you failed the saving throw. I dislike save-or-lose spells that ignore level, though, so I thought, why not just bestow more levels than a CR-appropriate challenge has HD? That's still better than an automatic loss. Perhaps I gave too many; the spell starts at 42. 1/level is a good number, I think; it succeeds against someone with fewer levels and fails against someone with more, and is deadly on a critical.</p><p></p><p>The higher-level version of this might do things like change your memories or rebuild your character for you.</p><p></p><p></p><p>I see little point to a duration measured in weeks. Since it doesn't actually cost you a spell slot or an action, you might as well just call it permanent. It should, however, be dismissible.</p><p></p><p></p><p>Because that's the minimum level to cast <em>vaticinal taunt</em>. You want to blast higher-level casters with no save, you want a better version of the spell.</p><p></p><p></p><p>No; this isn't a house rule. It's straight out of the SRD. These used to be Scry checks in 3.0.</p></blockquote><p></p>
[QUOTE="Lorehead, post: 2823495, member: 40086"] These spells are difficult for me to balance. I appreciate your comments. No, I thought it'd be best to start at the bottom. The idea isn't that you make the creature unable to understand anyone, it's that you make the creature unable to understand anyone but you. So, it's a permanent [i]dominate monster[/i] that also tries to lock in your control. High-level [i]polymorph[/i] spells can get very tricky, but this one should be all right, I think, if the new form must be weaker. Turning enemies into monsters is a Fantasy staple. Actually, it's a more limited [i]gate[/i] with no XP cost and no control over the character's actions. I think the result is useful enough to justify the slot, compared to [i]vision[/i], but not so useful as to eclipse actual skill ranks at the same level. One idea I've been thinking about is suppressing items for a number of rounds equal to your caster level minus the item's caster level. If the item's caster level is equal or greater, roll the dispel check normally. That gives players a reason to still care about their items' caster level. There's nothing free about it. You prepare the spell, but you still have to supply any components or XP cost. Basically, [i]wish[/i] and [i]miracle[/i] both allow substitution, and this spell is the equivalent of two levels higher. Thus, I think that being able to prepare a ninth-level spell on demand is balanced. No, I say that outsiders who don't share your faith are immune. I could change this, but the idea was that they're too set in their ways to be affected. This is the spell I'm least happy with, because it's very difficult to play. There isn't much guidance for what it does to someone. I'll probably re-write the effects of the spell completely to be more mechanically specific. No; that's what happens to enemies of your faith who succeed. No, they're still deeply affected by their experience, but they aren't under any ongoing spell. They've glimpsed the divine. There isn't any memory wipe. All you need is a dispel plus [i]greater restoration[/i]. The negative levels are primarily flavor text. I originally thought that the spell would transform you if you failed the saving throw. I dislike save-or-lose spells that ignore level, though, so I thought, why not just bestow more levels than a CR-appropriate challenge has HD? That's still better than an automatic loss. Perhaps I gave too many; the spell starts at 42. 1/level is a good number, I think; it succeeds against someone with fewer levels and fails against someone with more, and is deadly on a critical. The higher-level version of this might do things like change your memories or rebuild your character for you. I see little point to a duration measured in weeks. Since it doesn't actually cost you a spell slot or an action, you might as well just call it permanent. It should, however, be dismissible. Because that's the minimum level to cast [i]vaticinal taunt[/i]. You want to blast higher-level casters with no save, you want a better version of the spell. No; this isn't a house rule. It's straight out of the SRD. These used to be Scry checks in 3.0. [/QUOTE]
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