Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Resurrected Lore
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lorehead" data-source="post: 2827588" data-attributes="member: 40086"><p>Thanks for going over my work and making these suggestions. I'll definitely incorporate some of them. I'd like to write some higher-level spells, at some point, but I really would prefer to focus my efforts on rules that someone is using.</p><p></p><p></p><p>It's actually less than what <em>gate</em> can do (although I encourage DMs to allow heralds to gain levels). I think that eliminating the XP cost is enough. In this system, 13th-level spells become available at character level 33. A spell which calls a creature of 21st level or so would be highly underpowered by then.</p><p></p><p></p><p>If it's a published item, the DM should use the default CL from the book. If it's a homebrew, the DM should determine its caster level (normally the same as the creator's).</p><p></p><p></p><p>Your statement that <em>miracle</em> has an XP cost to duplicate spells is incorrect. Your statement that it doesn't is correct.</p><p></p><p><em>Miracle</em> lets you duplicate any spell that became available four levels earlier, with no XP cost. This spell also duplicate any spell that became available four levels earlier, with no XP cost. <em>Miracle</em> is a hugely more versatile spell, and lets you cast the duplicated spell immediately. <em>Duplicate spell</em> merely allows you to prepare it ahead of time. (I was concerned about giving sorcerers too much flexibility if they could duplicate any spell up to 9th level spontaneously.) A 7th-level cap is definitely too low; that's no better than <em>miracle</em>.</p><p></p><p>I think that the spell is actually not quite good enough; perhaps what I ought to do is give the caster the option of reducing the casting time to a swift action (allowing him to cast the spell right away) at the cost of duplicating a more limited number of spells.</p><p></p><p></p><p>Here's why I wrote it the way I did. I will probably go back and make a few changes.</p><p></p><p>Several lower-level spells already exist that kill characters who fail a saving throw and harm even those who succeed. One 9th-level spell even kills characters with no saving throw. A 10th-level spell needs to be as good compared to a 9th-level spell as a 9th-level spell is to a 7th-level spell. As I've previously said, it has to be worse than death, or leave something more useful to you than a dead enemy.</p><p></p><p>Reducing your foe to first level seemed to fit the bill. If you'd just killed her, a <em>true resurrection</em> would easily reverse the death. She might even have a spell cast ahead of time to restore her automatically. This spell hampers her more than that: she'd need to find an epic-level caster to reverse it, not just a 9th-level cleric. It also has uses out of combat; I tried to spark a few ideas in the spell description. Instead of all or nothing, it makes your enemies easier for your teammates to defeat, and gives you a much better chance to succeed on your second attempt. I think that <em>infantilize</em> and <em>arbitrary form</em> are both about equally useful, but I can't say for certain until I see them in play.</p><p></p><p></p><p>I wouldn't object to that house rule, but I don't see a compelling reason to change it.</p></blockquote><p></p>
[QUOTE="Lorehead, post: 2827588, member: 40086"] Thanks for going over my work and making these suggestions. I'll definitely incorporate some of them. I'd like to write some higher-level spells, at some point, but I really would prefer to focus my efforts on rules that someone is using. It's actually less than what [i]gate[/i] can do (although I encourage DMs to allow heralds to gain levels). I think that eliminating the XP cost is enough. In this system, 13th-level spells become available at character level 33. A spell which calls a creature of 21st level or so would be highly underpowered by then. If it's a published item, the DM should use the default CL from the book. If it's a homebrew, the DM should determine its caster level (normally the same as the creator's). Your statement that [i]miracle[/i] has an XP cost to duplicate spells is incorrect. Your statement that it doesn't is correct. [i]Miracle[/i] lets you duplicate any spell that became available four levels earlier, with no XP cost. This spell also duplicate any spell that became available four levels earlier, with no XP cost. [i]Miracle[/i] is a hugely more versatile spell, and lets you cast the duplicated spell immediately. [i]Duplicate spell[/i] merely allows you to prepare it ahead of time. (I was concerned about giving sorcerers too much flexibility if they could duplicate any spell up to 9th level spontaneously.) A 7th-level cap is definitely too low; that's no better than [i]miracle[/i]. I think that the spell is actually not quite good enough; perhaps what I ought to do is give the caster the option of reducing the casting time to a swift action (allowing him to cast the spell right away) at the cost of duplicating a more limited number of spells. Here's why I wrote it the way I did. I will probably go back and make a few changes. Several lower-level spells already exist that kill characters who fail a saving throw and harm even those who succeed. One 9th-level spell even kills characters with no saving throw. A 10th-level spell needs to be as good compared to a 9th-level spell as a 9th-level spell is to a 7th-level spell. As I've previously said, it has to be worse than death, or leave something more useful to you than a dead enemy. Reducing your foe to first level seemed to fit the bill. If you'd just killed her, a [i]true resurrection[/i] would easily reverse the death. She might even have a spell cast ahead of time to restore her automatically. This spell hampers her more than that: she'd need to find an epic-level caster to reverse it, not just a 9th-level cleric. It also has uses out of combat; I tried to spark a few ideas in the spell description. Instead of all or nothing, it makes your enemies easier for your teammates to defeat, and gives you a much better chance to succeed on your second attempt. I think that [i]infantilize[/i] and [i]arbitrary form[/i] are both about equally useful, but I can't say for certain until I see them in play. I wouldn't object to that house rule, but I don't see a compelling reason to change it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Resurrected Lore
Top