Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Resurrected Lore
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lorehead" data-source="post: 2837617" data-attributes="member: 40086"><p>I've gone back and made a few more tweaks:</p><ul> <li data-xf-list-type="ul"><em>Controlled disjunction</em> can now affect some instantaneous spells, like <em>break enchantment</em> does.</li> <li data-xf-list-type="ul">I've cleaned up the wording of <em>epiphany</em> and <em>infantilize</em> somewhat.</li> </ul><p></p><p>In 3.75 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, it's a corollary of how the combat system works. You get only one standard action and only one swift action per round.</p><p></p><p>In the core rules, the Quicken Spell feat description says, "You may cast only one quickened spell per round." (<em>PH</em> 98) <em>Feather fall</em>, which still officially has a casting time of "1 free action," specifies in the feat description that it is "like casting a quickened spell, and it counts toward the normal limit of one quickened spell per round." (229) Multispell, written before swift actions existed and never reprinted, only allows additional quickened spells, not other spells with a casting time of one swift action.</p><p></p><p></p><p>For whatever reason, you don't seem to be closing your quote blocks. It'd be nice if you fixed that, since someone looking at your posts might get confused about who said what.</p><p></p><p>I don't think it's just that, although that's part of it. (I've already stated why I believe your progression to be too fast.) If you have only boring spells to choose from at any given level, and you have to wait for a higher level to get to use any of the interesting ones, won't you have less fun?</p><p></p><p></p><p>I'm not sure which of the three systems you're discussing at the moment. If it's the one in the SRD, a wizard, sorcerer or cleric gets seven epic feats by level 30. If we assume he's already taken Maximize Spell by level 20, this lets him take Improved Spell Capacity once, Improved Metamagic twice, and Great Charisma/Intelligence/Wisdom four times. He can now double the damage of most of his spells with a +1 increase in the cost of a slot, and probably has two 10th-level slots. He's passed up several attractive alternatives, which include: more Improved Spell Capacity, Epic Spell Focus, more metamagic feats, automatic metamagic, sudden metamagic, Epic Spell Penetration and defense. I don't think this is overpowered, given the high opportunity cost.</p><p></p><p></p><p>The new <em>DMG</em> changes the wording significantly. The 3.0 version said, "The spell slot modifier of all your metamagic feats is reduced by one level, to a minimum of +1." (<em>ELH</em> 59) The 3.5 version says, "The spell slot you must use to cast a metamagic spell is one level lower than normal (to a minimum of one level higher than normal)." (<em>DMG</em> 210)</p><p></p><p>That leaves no ambiguity that I can see: in 3.5, you apply Improved Spell Capacity after applying all feats, and also can't apply the same metamagic feat repeatedly. You can, however, cast a spell with two metamagic feats in a spell slot one level higher, provided that you've taken Improved Metamagic enough times.</p><p></p><p></p><p>The original version could even suppress epic items with no check. That was too good. Now, it's even more effective against nonepic items, but more balanced against epic ones.</p><p></p><p><em>Greater dispel magic</em> comes on the scene at CL 11, and caps at CL 20. <em>Controlled disjunction</em> comes on the scene at CL 21, and caps at CL 30. That looks about right to me.</p><p></p><p></p><p>Thank you.</p><p></p><p>I'm reaching the point where I can still correct oversights and errors, but can't usefully evaluate game balance without more playtesting. Is anyone interested in actually using these rules? If so, I can add more spells to the list to facilitate play. If not, I can work on something else.</p></blockquote><p></p>
[QUOTE="Lorehead, post: 2837617, member: 40086"] I've gone back and made a few more tweaks: [list][*][i]Controlled disjunction[/i] can now affect some instantaneous spells, like [i]break enchantment[/i] does. [*]I've cleaned up the wording of [i]epiphany[/i] and [i]infantilize[/i] somewhat. [/list] In 3.75 :), it's a corollary of how the combat system works. You get only one standard action and only one swift action per round. In the core rules, the Quicken Spell feat description says, "You may cast only one quickened spell per round." ([i]PH[/i] 98) [i]Feather fall[/i], which still officially has a casting time of "1 free action," specifies in the feat description that it is "like casting a quickened spell, and it counts toward the normal limit of one quickened spell per round." (229) Multispell, written before swift actions existed and never reprinted, only allows additional quickened spells, not other spells with a casting time of one swift action. For whatever reason, you don't seem to be closing your quote blocks. It'd be nice if you fixed that, since someone looking at your posts might get confused about who said what. I don't think it's just that, although that's part of it. (I've already stated why I believe your progression to be too fast.) If you have only boring spells to choose from at any given level, and you have to wait for a higher level to get to use any of the interesting ones, won't you have less fun? I'm not sure which of the three systems you're discussing at the moment. If it's the one in the SRD, a wizard, sorcerer or cleric gets seven epic feats by level 30. If we assume he's already taken Maximize Spell by level 20, this lets him take Improved Spell Capacity once, Improved Metamagic twice, and Great Charisma/Intelligence/Wisdom four times. He can now double the damage of most of his spells with a +1 increase in the cost of a slot, and probably has two 10th-level slots. He's passed up several attractive alternatives, which include: more Improved Spell Capacity, Epic Spell Focus, more metamagic feats, automatic metamagic, sudden metamagic, Epic Spell Penetration and defense. I don't think this is overpowered, given the high opportunity cost. The new [i]DMG[/i] changes the wording significantly. The 3.0 version said, "The spell slot modifier of all your metamagic feats is reduced by one level, to a minimum of +1." ([i]ELH[/i] 59) The 3.5 version says, "The spell slot you must use to cast a metamagic spell is one level lower than normal (to a minimum of one level higher than normal)." ([i]DMG[/i] 210) That leaves no ambiguity that I can see: in 3.5, you apply Improved Spell Capacity after applying all feats, and also can't apply the same metamagic feat repeatedly. You can, however, cast a spell with two metamagic feats in a spell slot one level higher, provided that you've taken Improved Metamagic enough times. The original version could even suppress epic items with no check. That was too good. Now, it's even more effective against nonepic items, but more balanced against epic ones. [i]Greater dispel magic[/i] comes on the scene at CL 11, and caps at CL 20. [i]Controlled disjunction[/i] comes on the scene at CL 21, and caps at CL 30. That looks about right to me. Thank you. I'm reaching the point where I can still correct oversights and errors, but can't usefully evaluate game balance without more playtesting. Is anyone interested in actually using these rules? If so, I can add more spells to the list to facilitate play. If not, I can work on something else. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Resurrected Lore
Top