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<blockquote data-quote="Yaarel" data-source="post: 7849622" data-attributes="member: 58172"><p>Generally speaking.</p><p></p><p>I am less a fan of sabotaging character concepts for the sake of making a dungeon crawl secretive.</p><p></p><p>For example, D&D mostly destroys the classic ability of being able to Phase thru solid objects, delaying it to ridiculously high levels, just so the DM can keep a room secret.</p><p></p><p>In the case of Phase, I would rather low level be normal. When the DM needs a room to shut out player characters, then there needs to be low level spells like ‘Wall of Protection against Evil’ that also shut out phasing characters, thus can seal off a room.</p><p></p><p></p><p></p><p>Regarding murder mysteries. I find them almost untenable in D&D. Even a low level nonplayer character can hire someone to cast Raise Dead. The murder no longer has serious consequences.</p><p></p><p>In a magical world of resurrection, prescience, scrying, and contacting souls elsewhere. A murder mystery in D&D would need to be ingenious to even remotely feel believable.</p><p></p><p>Part of the solution is spells like Nondetection to block attempts to identify the murder.</p><p></p><p>The success of a murderer depends on contests between powerful mages.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7849622, member: 58172"] Generally speaking. I am less a fan of sabotaging character concepts for the sake of making a dungeon crawl secretive. For example, D&D mostly destroys the classic ability of being able to Phase thru solid objects, delaying it to ridiculously high levels, just so the DM can keep a room secret. In the case of Phase, I would rather low level be normal. When the DM needs a room to shut out player characters, then there needs to be low level spells like ‘Wall of Protection against Evil’ that also shut out phasing characters, thus can seal off a room. Regarding murder mysteries. I find them almost untenable in D&D. Even a low level nonplayer character can hire someone to cast Raise Dead. The murder no longer has serious consequences. In a magical world of resurrection, prescience, scrying, and contacting souls elsewhere. A murder mystery in D&D would need to be ingenious to even remotely feel believable. Part of the solution is spells like Nondetection to block attempts to identify the murder. The success of a murderer depends on contests between powerful mages. [/QUOTE]
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