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Resurrection and Revivify
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<blockquote data-quote="Yaarel" data-source="post: 7849631" data-attributes="member: 58172"><p>I prefer slot 9 Resurrection be the ‘fix everything’ spell, that only Legenary characters can do. </p><p></p><p>I feel, even as the official Revivify spell is now, it is so good that there really is no use for the slot 7 Resurrection spell. Only in situational corner cases would Raise Dead or Resurrection ever matter.</p><p></p><p></p><p></p><p>Regarding the Revivify in the original post. If you revive an ally within 1 minute, then the ally is fine, without Exhaustion.</p><p></p><p></p><p></p><p>This thread emphasized to me how, the Revivify spell never removes scars. It might ‘close mortal wounds’, but the scars of these wounds remain even while the character is alive and well. Some scars might be gruesome.</p><p></p><p>As DM, I like the idea of players recording a new scar, each time they reach 0 hit points. At least it has the narrative of enduring injuries even if currently lacking the mechanics.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7849631, member: 58172"] I prefer slot 9 Resurrection be the ‘fix everything’ spell, that only Legenary characters can do. I feel, even as the official Revivify spell is now, it is so good that there really is no use for the slot 7 Resurrection spell. Only in situational corner cases would Raise Dead or Resurrection ever matter. Regarding the Revivify in the original post. If you revive an ally within 1 minute, then the ally is fine, without Exhaustion. This thread emphasized to me how, the Revivify spell never removes scars. It might ‘close mortal wounds’, but the scars of these wounds remain even while the character is alive and well. Some scars might be gruesome. As DM, I like the idea of players recording a new scar, each time they reach 0 hit points. At least it has the narrative of enduring injuries even if currently lacking the mechanics. [/QUOTE]
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