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Resurrection changes a man...
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<blockquote data-quote="Planeswalker Maloran" data-source="post: 3784423" data-attributes="member: 55061"><p>Valid point. And I did talk with my players about this before posting it here. I just like getting feedback from as many sources as possible. Also, I was hoping someone might have a suggestion for a game-mechanic penalty (maybe temporary) to replace level loss.</p><p></p><p>Something I'm considering now is <em>experience</em> loss; meaning loss of experience equal to a level, without losing the level itself. That way the character doesn't lose any abilities, but still takes longer to gain new abilities. Your experience goes below the minimum for your level, but you don't 'level down' from it, you just need to gain that much more experience before you level up again. That seems kinda awkward, though... Any other suggestions that might work instead?</p></blockquote><p></p>
[QUOTE="Planeswalker Maloran, post: 3784423, member: 55061"] Valid point. And I did talk with my players about this before posting it here. I just like getting feedback from as many sources as possible. Also, I was hoping someone might have a suggestion for a game-mechanic penalty (maybe temporary) to replace level loss. Something I'm considering now is [i]experience[/i] loss; meaning loss of experience equal to a level, without losing the level itself. That way the character doesn't lose any abilities, but still takes longer to gain new abilities. Your experience goes below the minimum for your level, but you don't 'level down' from it, you just need to gain that much more experience before you level up again. That seems kinda awkward, though... Any other suggestions that might work instead? [/QUOTE]
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Resurrection changes a man...
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