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Resurrection Complications
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<blockquote data-quote="Dausuul" data-source="post: 7550791" data-attributes="member: 58197"><p>Yeah, this exactly.</p><p></p><p>As a player, I always have more character ideas than opportunities to play them. Rarely am I so invested in a particular character that I prefer resurrection to making a new PC. Adding a bunch of drawbacks would just push me from "rarely" to "never."</p><p></p><p>As a DM, on the other hand, it's a real hassle when a player makes a new character. Suddenly I have to figure out how to bring this new character into the existing campaign, and all the work I did on relationships and connections for the old character is down the drain. I really do not want to make that occurrence more common.</p><p></p><p>What I prefer is to say, "When you are resurrected, you come back Changed. Roll up a new character, but keep the old character's race, appearance, memories, and social connections. You can keep as much or as little of your old personality as you like." It has the same overall flavor, where you are altered by your passage through death, but it doesn't punish the player for saving the DM a lot of work, and it lets the player try out a new concept.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7550791, member: 58197"] Yeah, this exactly. As a player, I always have more character ideas than opportunities to play them. Rarely am I so invested in a particular character that I prefer resurrection to making a new PC. Adding a bunch of drawbacks would just push me from "rarely" to "never." As a DM, on the other hand, it's a real hassle when a player makes a new character. Suddenly I have to figure out how to bring this new character into the existing campaign, and all the work I did on relationships and connections for the old character is down the drain. I really do not want to make that occurrence more common. What I prefer is to say, "When you are resurrected, you come back Changed. Roll up a new character, but keep the old character's race, appearance, memories, and social connections. You can keep as much or as little of your old personality as you like." It has the same overall flavor, where you are altered by your passage through death, but it doesn't punish the player for saving the DM a lot of work, and it lets the player try out a new concept. [/QUOTE]
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