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<blockquote data-quote="5ekyu" data-source="post: 7551615" data-attributes="member: 6919838"><p>I think what was being expressed was problem with penakty from dying and being raised plus potentially that forcing a "ditching" or character change penalty.</p><p></p><p>My players dont try to get their characters killed. They try to keep their characters alive within the cintext of the campaign snd story so, yeah, they risk the characyer lives when appropriate.</p><p></p><p>But there isnt any conga line of "we just get raised" death runs.</p><p></p><p>Basically, i never see a need for a "death tax" or "replacement tax" to make deaths matter. They already do. </p><p></p><p>I also see and have seen problems from death taxes in games i ran back in the day, especially when combined with replacement taxes. </p><p></p><p>Simply put if a player did not like his character the game does not get better by making him play it anyway and that does not change if that reason for dislike is bevause it died and the GM hands them some tax on future play and effectiveness. </p><p></p><p>Had a player once whose concept was "used to be farmer - but in an orc raid did something herpic and got killed. Raised by local cleric as reward and became a follower, cleric, adventurer following that."</p><p></p><p>I thought it was a fantastic bsckground and concept and he played it well. Lotsa fun.</p><p></p><p>How many penalties should i have insisted he take at level one that the others did not due to the joyous fun that death penalties bring to the game? A -1 to his Con?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7551615, member: 6919838"] I think what was being expressed was problem with penakty from dying and being raised plus potentially that forcing a "ditching" or character change penalty. My players dont try to get their characters killed. They try to keep their characters alive within the cintext of the campaign snd story so, yeah, they risk the characyer lives when appropriate. But there isnt any conga line of "we just get raised" death runs. Basically, i never see a need for a "death tax" or "replacement tax" to make deaths matter. They already do. I also see and have seen problems from death taxes in games i ran back in the day, especially when combined with replacement taxes. Simply put if a player did not like his character the game does not get better by making him play it anyway and that does not change if that reason for dislike is bevause it died and the GM hands them some tax on future play and effectiveness. Had a player once whose concept was "used to be farmer - but in an orc raid did something herpic and got killed. Raised by local cleric as reward and became a follower, cleric, adventurer following that." I thought it was a fantastic bsckground and concept and he played it well. Lotsa fun. How many penalties should i have insisted he take at level one that the others did not due to the joyous fun that death penalties bring to the game? A -1 to his Con? [/QUOTE]
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