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Resurrection & Healing Magic with a price ... for the caster
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<blockquote data-quote="Raduin711" data-source="post: 7993127" data-attributes="member: 15303"><p>I think from a worldbuilding perspective, I like that resurrection carries that kind of risk. </p><p></p><p>Here's how I might do it:</p><p></p><p>When cast, the spellcaster goes into a trance, being unable to move or observe their surroundings. He petitions the powers to return the target to life, and to do so the caster must offer up his own life force. He then rolls resurrection checks, which are flat dc 10 checks. Every time he succeeds, he erases 1 of the deceased character's failed death saves. Every time he fails, the caster takes 1 death failure. A natural 1 is worth two failures, a natural 20 instantly resurrects the fallen character. Once the cleric has rolled 3 successful resurrection checks and removed all of the deceased character's failed death saves, the dead character is restored to life and the ritual ends. If the caster rolls 3 failures, the caster's life is forfeit and dies. If the ritual ends this way the target of the spell is turned to ash, and can only be resurrected with a True Resurrection spell.</p><p></p><p>Once started, the ritual is difficult to stop. The caster's body is not under his complete control while their life hangs in the balance. An outside observer can only guess at how well the proceedings are going. If an outside force halts the ritual, the caster takes 1 failed resurrection check and the body is turned to ash. The caster may attempt to end the ritual early, but doing so safely requires a successful resurrection check. The caster survives the ordeal, but the body is turned to ash.</p></blockquote><p></p>
[QUOTE="Raduin711, post: 7993127, member: 15303"] I think from a worldbuilding perspective, I like that resurrection carries that kind of risk. Here's how I might do it: When cast, the spellcaster goes into a trance, being unable to move or observe their surroundings. He petitions the powers to return the target to life, and to do so the caster must offer up his own life force. He then rolls resurrection checks, which are flat dc 10 checks. Every time he succeeds, he erases 1 of the deceased character's failed death saves. Every time he fails, the caster takes 1 death failure. A natural 1 is worth two failures, a natural 20 instantly resurrects the fallen character. Once the cleric has rolled 3 successful resurrection checks and removed all of the deceased character's failed death saves, the dead character is restored to life and the ritual ends. If the caster rolls 3 failures, the caster's life is forfeit and dies. If the ritual ends this way the target of the spell is turned to ash, and can only be resurrected with a True Resurrection spell. Once started, the ritual is difficult to stop. The caster's body is not under his complete control while their life hangs in the balance. An outside observer can only guess at how well the proceedings are going. If an outside force halts the ritual, the caster takes 1 failed resurrection check and the body is turned to ash. The caster may attempt to end the ritual early, but doing so safely requires a successful resurrection check. The caster survives the ordeal, but the body is turned to ash. [/QUOTE]
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Resurrection & Healing Magic with a price ... for the caster
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