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Resurrection house rules: reviews, comments suggestions for a revision.
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<blockquote data-quote="LordVyreth" data-source="post: 1368809" data-attributes="member: 9626"><p>Here's the new, improved(?) table. This version includes rules for reincarnation, minimized the template, and hopefully better altered the penalties so they are listed more accurately in order from worst to best.</p><p></p><p>For the record, I'm keeping it a skill check just for the sake of convenience (it's too late in my campaign to change it now,) but I'll probably make it a caster level check instead for future campaigns.</p><p></p><p>Resurrection Rules</p><p></p><p>Base Rules: To make a Raise dead, check, make a skill check for Lifecraft (Int.) You CAN NOT take 10 or 20 on this check. The roll is then modified further as listed below.</p><p></p><p>-5 penalty if casting Horrid Retrieval.</p><p>+5 bonus if casting Resurrection.</p><p>+10 bonus if casting True Resurrection.</p><p>+2 bonus if the cleric casting the spell was previously killed.</p><p>-5 penalty for each time the character being raised has been raised before.</p><p></p><p>Final Number Result</p><p>Less than 0 Character comes back as evil undead of a CR equal to the character’s +3.</p><p>0 Character comes back as evil undead of a CR equal to the character’s +2.</p><p>3 Character comes back as evil undead of a CR equal to the character’s +1.</p><p>5 Character comes back as evil undead of a CR equal to the character’s.</p><p>7 Character comes back as zombie/skeleton, under control of the caster.</p><p>9 Character comes back as construct, under control of the caster.</p><p>10 Attempt fails. Another attempt can be made 24 hours later, but the –5 penalty for previous raise attempts is added.</p><p>11 Character comes back with complete alignment change.</p><p>13 Character comes back with permanent –2 on one random ability score.</p><p>15 Character comes back with a split personality. An opposite-alignment personality emerges at random times (like Shedell/Kulstra.)</p><p>17 Character comes back with an evil incorporeal undead equal to the character’s CR +3.</p><p>19 Character comes back with an evil incorporeal undead equal to the character’s CR +2.</p><p>21 Character comes back with a permanent –2 to an ability score of their choice.</p><p>22 Character comes back with 1 lost level.</p><p>24 Character comes back with 1-step alignment change in random direction. If this results in an unplayable alignment or forces the player to make a class change, they can make a Will Save (DC 20) to decide the direction of the change and potentially keep their powers. Though even this won’t help a paladin.</p><p>26 Character comes back with a –4 penalty to all ability scores. No magic weaker than a wish or miracle can restore it, but it returns at a rate of 1 point for all scores every 1d4 weeks.</p><p>28 Character comes back with an evil incorporeal undead equal to the character’s CR +1.</p><p>30 Character comes back with an evil incorporeal undead equal to the character’s CR.</p><p>31 Character comes back with some weakness based on how he/she died.</p><p>32 Character comes back with some phobia based on how he/she died.</p><p>34 Character is blinded or deafened (50% chance of each,) for 1d4 weeks. This can’t be otherwise restored by anything less than a wish or miracle.</p><p>36 Character is exhausted for 1d4 weeks. This can’t be otherwise restored by anything less than a wish or miracle.</p><p>38 Character is shaken for 1d4 weeks. This can’t be otherwise restored by anything less than a wish or miracle.</p><p>39 Character comes with a template. Roll the template chart below for the exact result.</p><p>40 Character comes back with no penalty at all!</p><p>42 Character is treated as blessed for 1d4 weeks after resurrection.</p><p>44 Character gains a +4 divine bonus to a random ability score for 1d4 days after resurrection.</p><p>46 Character comes back with some temporary defense based on how he/she died, which lasts for 1d4 days.</p><p>48 Character comes back with some temporary power based on how he/she died, which lasts for 1d4 days.</p><p>50 Character comes back with the equivalent of a template (roll on template chart below.) There is no level loss, but the effects last only 1d4 days.</p><p>54 Character comes back with some defense based on how he/she died.</p><p>56 Character comes back with some power based on how he/she died.</p><p>60 and above Character comes back with template (roll on template chart,) but with no level loss at all!</p><p></p><p>Template Chart (roll 1d6)</p><p>The maximum LA of the change is equal to the ECL of the character divided by 4. The</p><p>minimum is 1. The only exception is if the only possibly options are greater than this maximum, the target still gets the template.</p><p>1-2 Character comes back as non-evil undead. </p><p>3-4 Character comes back with template based on how they died. </p><p>5-6 Character comes back with template based on their alignment.</p><p></p><p>Reincarnation </p><p>Reincarnation is generally much easier than normal resurrection, because the body</p><p>change is always required. Essentially, the check is whether the character can avoid</p><p>the level loss or suffer further effects, and if it works at all. True Reincarnation has a bonus of +10 to the roll.</p><p></p><p>Less than 5 Character comes back an animal with a CR equal to the former character. The character is lacking all intelligence and abilities, and except for the modified strength, constitution, dexterity scores, is treated as a normal member of the species. Nothing weaker than a wish or miracle will restore to their normal form.</p><p>5 Character comes back an animal with a CR less than 1. The character regains their intelligence and abilities, but are unable to speak or manipulate objects as a human. Nothing weaker than a wish or miracle will restore to their normal form.</p><p>7 Character comes back an animal with a CR of 1. The character regains their intelligence and abilities, but are unable to speak or manipulate objects as a human. Nothing weaker than a wish or miracle will restore to their normal form.</p><p>9 Character comes back an animal with a CR of 1. The character regains their intelligence and abilities, but are unable to manipulate objects as a human. Nothing weaker than a wish or miracle will restore to their normal form.</p><p>10 Attempt fails. Another attempt can be made 24 hours later, but the –5 penalty for previous raise attempts is added.</p><p>11 Character comes back as reincarnated, but with an additional penalty on the normal table. Add 1d4-1 to the base roll already made, and then consult the standard resurrection table for the penalty. </p><p>18 Character comes back with 1 lost level.</p><p>36 Character comes back with no penalty at all, beyond the normal reincarnation change.</p><p>42 Character is treated as blessed for 1d4 weeks after reincarnation.</p><p>44 Character gains a +4 divine bonus to a random ability score for 1d4 days after reincarnation.</p><p>46 Character comes back with some temporary defense based on how he/she died, which lasts for 1d4 days.</p><p>48 Character comes back with some temporary power based on how he/she died, which lasts for 1d4 days.</p><p>50 Character comes back with the equivalent of a template (roll on template chart below.) There is no level loss, but the effects last only 1d4 days.</p><p>54 Character comes back with some defense based on how he/she died.</p><p>56 Character comes back with some power based on how he/she died.</p><p>60 and above Character comes back with template (roll on template chart,) but with no level loss at all!</p><p></p><p>Casting a raise spell on consecrated/hallowed ground is risky. On one hand, it</p><p>prevents the player from coming back as or with undead. On the other hand, if the player would come back with a relatively minor undead that the party can defeat easily anyway, the attempt still fails, resulting in a penalty on all later rolls! Thus, raising in hallowed/consecrated grounds is safer for low levels, but not really worth it for high levels.</p><p> Undead created by this spell start with a reaction of hostile to the raiser. The shock of being brought back in an unliving body in such a traumatic way is enough for even evil beings to feel self-loathing, at least at first, and a desire for revenge.</p><p> Undead that enter the plane by this spell will have a desire to destroy the being raised with them. However, they will be aware of the situation and location they returned at, and if unable to make an effective strike on the being immediately, they will use tactics as their intelligence dictates. Most undead will flee if the raised being is surrounded by allies, and will attack later when it has the advantage of surprise.</p><p> The cost for having a raise spell cast is as described in the book, but the default caster will have half the normal ranks in Lifecraft. The non-material costs for the spell doubled for every additional 2 ranks of the caster, up to the maximum ranks for that caster.</p></blockquote><p></p>
[QUOTE="LordVyreth, post: 1368809, member: 9626"] Here's the new, improved(?) table. This version includes rules for reincarnation, minimized the template, and hopefully better altered the penalties so they are listed more accurately in order from worst to best. For the record, I'm keeping it a skill check just for the sake of convenience (it's too late in my campaign to change it now,) but I'll probably make it a caster level check instead for future campaigns. Resurrection Rules Base Rules: To make a Raise dead, check, make a skill check for Lifecraft (Int.) You CAN NOT take 10 or 20 on this check. The roll is then modified further as listed below. -5 penalty if casting Horrid Retrieval. +5 bonus if casting Resurrection. +10 bonus if casting True Resurrection. +2 bonus if the cleric casting the spell was previously killed. -5 penalty for each time the character being raised has been raised before. Final Number Result Less than 0 Character comes back as evil undead of a CR equal to the character’s +3. 0 Character comes back as evil undead of a CR equal to the character’s +2. 3 Character comes back as evil undead of a CR equal to the character’s +1. 5 Character comes back as evil undead of a CR equal to the character’s. 7 Character comes back as zombie/skeleton, under control of the caster. 9 Character comes back as construct, under control of the caster. 10 Attempt fails. Another attempt can be made 24 hours later, but the –5 penalty for previous raise attempts is added. 11 Character comes back with complete alignment change. 13 Character comes back with permanent –2 on one random ability score. 15 Character comes back with a split personality. An opposite-alignment personality emerges at random times (like Shedell/Kulstra.) 17 Character comes back with an evil incorporeal undead equal to the character’s CR +3. 19 Character comes back with an evil incorporeal undead equal to the character’s CR +2. 21 Character comes back with a permanent –2 to an ability score of their choice. 22 Character comes back with 1 lost level. 24 Character comes back with 1-step alignment change in random direction. If this results in an unplayable alignment or forces the player to make a class change, they can make a Will Save (DC 20) to decide the direction of the change and potentially keep their powers. Though even this won’t help a paladin. 26 Character comes back with a –4 penalty to all ability scores. No magic weaker than a wish or miracle can restore it, but it returns at a rate of 1 point for all scores every 1d4 weeks. 28 Character comes back with an evil incorporeal undead equal to the character’s CR +1. 30 Character comes back with an evil incorporeal undead equal to the character’s CR. 31 Character comes back with some weakness based on how he/she died. 32 Character comes back with some phobia based on how he/she died. 34 Character is blinded or deafened (50% chance of each,) for 1d4 weeks. This can’t be otherwise restored by anything less than a wish or miracle. 36 Character is exhausted for 1d4 weeks. This can’t be otherwise restored by anything less than a wish or miracle. 38 Character is shaken for 1d4 weeks. This can’t be otherwise restored by anything less than a wish or miracle. 39 Character comes with a template. Roll the template chart below for the exact result. 40 Character comes back with no penalty at all! 42 Character is treated as blessed for 1d4 weeks after resurrection. 44 Character gains a +4 divine bonus to a random ability score for 1d4 days after resurrection. 46 Character comes back with some temporary defense based on how he/she died, which lasts for 1d4 days. 48 Character comes back with some temporary power based on how he/she died, which lasts for 1d4 days. 50 Character comes back with the equivalent of a template (roll on template chart below.) There is no level loss, but the effects last only 1d4 days. 54 Character comes back with some defense based on how he/she died. 56 Character comes back with some power based on how he/she died. 60 and above Character comes back with template (roll on template chart,) but with no level loss at all! Template Chart (roll 1d6) The maximum LA of the change is equal to the ECL of the character divided by 4. The minimum is 1. The only exception is if the only possibly options are greater than this maximum, the target still gets the template. 1-2 Character comes back as non-evil undead. 3-4 Character comes back with template based on how they died. 5-6 Character comes back with template based on their alignment. Reincarnation Reincarnation is generally much easier than normal resurrection, because the body change is always required. Essentially, the check is whether the character can avoid the level loss or suffer further effects, and if it works at all. True Reincarnation has a bonus of +10 to the roll. Less than 5 Character comes back an animal with a CR equal to the former character. The character is lacking all intelligence and abilities, and except for the modified strength, constitution, dexterity scores, is treated as a normal member of the species. Nothing weaker than a wish or miracle will restore to their normal form. 5 Character comes back an animal with a CR less than 1. The character regains their intelligence and abilities, but are unable to speak or manipulate objects as a human. Nothing weaker than a wish or miracle will restore to their normal form. 7 Character comes back an animal with a CR of 1. The character regains their intelligence and abilities, but are unable to speak or manipulate objects as a human. Nothing weaker than a wish or miracle will restore to their normal form. 9 Character comes back an animal with a CR of 1. The character regains their intelligence and abilities, but are unable to manipulate objects as a human. Nothing weaker than a wish or miracle will restore to their normal form. 10 Attempt fails. Another attempt can be made 24 hours later, but the –5 penalty for previous raise attempts is added. 11 Character comes back as reincarnated, but with an additional penalty on the normal table. Add 1d4-1 to the base roll already made, and then consult the standard resurrection table for the penalty. 18 Character comes back with 1 lost level. 36 Character comes back with no penalty at all, beyond the normal reincarnation change. 42 Character is treated as blessed for 1d4 weeks after reincarnation. 44 Character gains a +4 divine bonus to a random ability score for 1d4 days after reincarnation. 46 Character comes back with some temporary defense based on how he/she died, which lasts for 1d4 days. 48 Character comes back with some temporary power based on how he/she died, which lasts for 1d4 days. 50 Character comes back with the equivalent of a template (roll on template chart below.) There is no level loss, but the effects last only 1d4 days. 54 Character comes back with some defense based on how he/she died. 56 Character comes back with some power based on how he/she died. 60 and above Character comes back with template (roll on template chart,) but with no level loss at all! Casting a raise spell on consecrated/hallowed ground is risky. On one hand, it prevents the player from coming back as or with undead. On the other hand, if the player would come back with a relatively minor undead that the party can defeat easily anyway, the attempt still fails, resulting in a penalty on all later rolls! Thus, raising in hallowed/consecrated grounds is safer for low levels, but not really worth it for high levels. Undead created by this spell start with a reaction of hostile to the raiser. The shock of being brought back in an unliving body in such a traumatic way is enough for even evil beings to feel self-loathing, at least at first, and a desire for revenge. Undead that enter the plane by this spell will have a desire to destroy the being raised with them. However, they will be aware of the situation and location they returned at, and if unable to make an effective strike on the being immediately, they will use tactics as their intelligence dictates. Most undead will flee if the raised being is surrounded by allies, and will attack later when it has the advantage of surprise. The cost for having a raise spell cast is as described in the book, but the default caster will have half the normal ranks in Lifecraft. The non-material costs for the spell doubled for every additional 2 ranks of the caster, up to the maximum ranks for that caster. [/QUOTE]
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