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Resurrection house rules: reviews, comments suggestions for a revision.
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<blockquote data-quote="Stalker0" data-source="post: 1369002" data-attributes="member: 5889"><p>I really like the cool effects you mention in the raising effect, it adds a lot of flavor to it. I agree though with everyone's prolems with a runaway skill check. Instead, I propose basing the check on the person being raised more than the caster.</p><p></p><p>For example, a straight d20 roll (or a cha check DC x) by the cleric changed by the following:</p><p></p><p>-x based on how many times teh character has died.</p><p>-x or +x depending on the alignment difference between the raiser and raisee.</p><p>etc.</p><p></p><p>Then you would consult the chart based on how far above or below the person made the dc.</p><p>That way there's the same risk and benefit for practically low and high levels.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 1369002, member: 5889"] I really like the cool effects you mention in the raising effect, it adds a lot of flavor to it. I agree though with everyone's prolems with a runaway skill check. Instead, I propose basing the check on the person being raised more than the caster. For example, a straight d20 roll (or a cha check DC x) by the cleric changed by the following: -x based on how many times teh character has died. -x or +x depending on the alignment difference between the raiser and raisee. etc. Then you would consult the chart based on how far above or below the person made the dc. That way there's the same risk and benefit for practically low and high levels. [/QUOTE]
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Resurrection house rules: reviews, comments suggestions for a revision.
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