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Resurrection implications
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<blockquote data-quote="D1Tremere" data-source="post: 8139914" data-attributes="member: 61148"><p>Continuing from what DemoMonkey said, the impact of resurrections (as well as accessibility to gods and godlike powers in general) on a society is a very cool topic to explore. Most settings state fairly directly that such magics are not common enough, and the wealth necessary to utilize them is not avalible to any but a tiny percent. That limits the impact outside of the mechanical necessity for player characters and story based plot devices, so that most societies do not need to take this into account.</p><p>That said, it is avalible in just about every campaign setting as a plot device, so a DM could build a rare society based around the impact of such powers without it throwing the larger campaign world into disarray if they wish. What such a society may look like largely depends on the role such power takes in that society. It could be used to ensure fanatical loyalty from a people, to justify greater levels of in-group/out-group behavior, or to serve as a currency in a society. How a DM decides to use it as an influence on societal development is the perfect backdrop for a unique quest/location/NPC/Setting/Etc.</p><p>So ya, great question in my opinion.</p></blockquote><p></p>
[QUOTE="D1Tremere, post: 8139914, member: 61148"] Continuing from what DemoMonkey said, the impact of resurrections (as well as accessibility to gods and godlike powers in general) on a society is a very cool topic to explore. Most settings state fairly directly that such magics are not common enough, and the wealth necessary to utilize them is not avalible to any but a tiny percent. That limits the impact outside of the mechanical necessity for player characters and story based plot devices, so that most societies do not need to take this into account. That said, it is avalible in just about every campaign setting as a plot device, so a DM could build a rare society based around the impact of such powers without it throwing the larger campaign world into disarray if they wish. What such a society may look like largely depends on the role such power takes in that society. It could be used to ensure fanatical loyalty from a people, to justify greater levels of in-group/out-group behavior, or to serve as a currency in a society. How a DM decides to use it as an influence on societal development is the perfect backdrop for a unique quest/location/NPC/Setting/Etc. So ya, great question in my opinion. [/QUOTE]
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